
3DS Max .Ase file format
Well I`m not gonna ask about the whole format, it`s just that
Question:
I wanna know how can I add rotations together...
The format has a starting rotation like this->
*CONTROL_ROT_SAMPLE 0 0.0000 -1.0000 0.0000 0.3884
//and a continuous rotation like this
*CONTROL_ROT_SAMPLE 160 0.0000 1.0000 0.0000 0.0120
*CONTROL_ROT_SAMPLE 320 0.0000 1.0000 0.0000 0.0120
//you get the point...
This is one of the easyest examples I could give. A more complex one should look like this->
*CONTROL_ROT_SAMPLE 0 -0.9986 0.0515 0.0113 1.6519
*CONTROL_ROT_SAMPLE 160 0.9955 0.0871 -0.0373 0.0006
*CONTROL_ROT_SAMPLE 320 0.9955 0.0872 -0.0371 0.0017
Besides calling glRotatef() 3(or N) times I don`t have any solutions...
goto Question;
[edited by - cippyboy on April 6, 2004 2:26:26 PM]

Relative Games - My apps
You could try matrices, one matrix per object, so you don''t have to perform all rotation again each frame. I am posting my matrix class source tomorrow when i put my homepage online, the matrix class (including an unproject function) and maybe several other code examples will be downloadable there.
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