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Recommend a Platform Independent Network Library?

Started by April 05, 2004 10:03 PM
9 comments, last by haro 20 years, 9 months ago
Any recommendations on a platform independent network lib? By platform independant I really only mean linux/windows. I am looking for simplicity over power for now. Oh yes, free too.
Well you could write your own, not sure what you''re looking for. Some people like ACE but personally I think it is really overrated.
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HawkNL with its OpenGL-like syntax.



Kami no Itte ga ore ni zettai naru!
神はサイコロを振らない!
quote:
Original post by tangentz
HawkNL with its OpenGL-like syntax.



That''s two recommendations for HawkNL from a total of 3 people. I''ll go with HawkNL. Thanks.
I think, if that doesn''t work out for you, there is always SDL_net, if you are using SDL at all in your project, it may be worth it.
If anybody else is interested, HawkNL worked out perfectly. It was a bit lower level than I was looking for but it is very straight forward and documented "well enough" that developing a higher level wrapper took a matter of minutes.

[edited by - haro on April 6, 2004 9:04:33 PM]
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and just to give you a flipside, i tried hawknl once, found it was too difficult to make it work, and wrote my own simple socket wrapper which works perfectly. it took less than a day.
hey guys!
what do you think about enet? (http://enet.cubik.org/index.html)
Twisted
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
That''s great, Fruny! If you''re writing your game in Python, that is.
enum Bool { True, False, FileNotFound };

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