NecroMage: You''re right, but it''s one of those realistic stuff that really wouldn''t matter. It would be very hard for that to happen in the game and even if it did, it wouldn''t really add much
I said that stamina could be a kind of a shield because I don''t wanna reduce the combat system to just making moves like a combat game or (worse) make it heavily based on probabilities/randomness. The shield in Halo added a lot of strategy simply because it was not linear like most shields in games (I can tell you how it works, it''s really simple) so I thought it would be a nice feature. I dunno, there must be so much more to combat than that... do we really have to find a combat expert to have interesting combat in games? =P I was thinking about a way to elaborate on that concept of stamina as fuel (a valuable "resource" in combat), but maybe that''s a bit off-topic?
And I think that the reason why games don''t model wounds is not because of the technology, it''s because it would make players realize the obvious: that characters can run around with huge scars in their heads and still move like they''re ok =)
Super Foul Egg those guys are kinda sick =p they wanna have stuff like ripping someone''s intestines out and using them to strangle someone. Whenever someone is hit in the chest, it''s safe to assume that there''s some probability that it hits a vital organ or that it misses completely. There''s no need to get into more gory details
BTW I read everything on that site and I couldn''t find anything that isn''t neatly abstracted by most of the ideas in this post.
Hmm I had this thought... About character performance dropping after some threshold. Instead of having a threshold, a kind of an exponential function (like a^b) could be used to figure out the probability of failure based on damage taken (like there would be a higher probability of missing an attack if there''s arm damage, low stamina, low consciousness...). So there would be a kind of a "safe zone" for all of these variables, after that it is more and more likely that the character will not do things right. Would this work?