quote:
In my RPG I''m having a turn based battle system based on agility.
If for example there are four things in play on the battle field like the ones ff uses, like so:
________________________________________
.............................O
......O Monster..............O You
.............................O
________________________________________
Now "monster" has 10 agile, all three of the players characters have 20. In two rounds all three player characters would get 4 turns while the monster has 2 turns as hes twice as slow. There is no ATB so it works by just going:
Round Begin,
Input Command,
Player 1 Characters 1,
Player 1 Characters 2,
Player 1 Characters 3,
End Round
No pause or nothing just straight onto round two as soon as round 1 ends.
Round Begin,
Input Command
Player 1 Characters 1
Player 1 Characters 2
Player 1 Characters 3
Monster
End Round
Ok thats my battle system, your saying then you would like it if i had their health bars displayed not with the usual 1244/9475 kinda thing but if i had a say full blue bar like:
.________________
[________________]
And then when the character gets hurt they would lose hp and the bar would go down till it hit yellow {near critical} and then red {near death} and as we''ve already discussed then you would have the option for the player to turn the specific numbers on and off so the hard core gamer can have full control but players like you can have the rough estimates with none of the maths involved.
Am i close?
RPG: I''m going to rewrite this genera even if it kills me.