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Improve GTA3?

Started by March 10, 2004 04:05 PM
26 comments, last by Ketchaval 20 years, 10 months ago
How would you improve GTA3?
Muahahah. Just thought of something. If you asked "united parents" (or whatever those kind of people who always say "think of the children" call themselves) then all weapons should be changed into flowers. And the game shouldn''t take place in a city. And no cars. There could be a friendly horse in it though. Any criminals in should also be changed into teletubbies.

Sorry.
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Haven''t I seen this thread fifty times or so? Well, I''ll just troll a little. If you don''t like sarcastic jerks, don''t bother reading this post.

=========Everything Below this Line is Worthless--Do Not Read It=========

D00d, it totaly needz sum motrcyels and bigger guns, like a big gatling gun like teh one Jesee Vinturra used in predatro.also airplanes and not dumb ones lik the dod but rael ones with missiles and shit. And all the chicks should all be all nakkid an when you kill people they should stay there, so you could have a whole big pile of bodies in one place, lik a thousend.

I''m just kidding of course. Those are all either dumb or feaures from GTA: Vice City. What would really make the game better would be if every NPC in the city actually had a job, and a life, and could be interacted with on a deeper level than just shooting them. Also, the mission system lacks nuance. You should be able to get a respectable job, or even help the police resolve crime issues, instead of excalating them. In addition, everything in the game should be destructable, so that you could knock down buildings and then all the people that worked or lived their would either die or have to go get new jobs. And of course you can build new buildings too. You could become mayor and zone out the land for businesses, or else just lead a quiet life as a fisherman, catching and selling fish down by the docks. You could get a girlfriend in-game, and buy her presents and stuff from shops, and then you could get married, move to the country, and start a farm, like in Harvest Moon. Or you could stay in the city and start a new business, and NPCs would respond to your advertising and come to your restaurant, and you''d have to balance the books and make sure your wife doesn''t have an affair with one of your mob contacts. Also, you''d have kids.

Once again, I''m kidding. I think the only way for GTA3 to be improved would be if it had some kind of quick-save feature, so that I could get through the missions without having to restart them every time I die. Seriously, who wants to have anything except a "0" next to "Number of Times Wasted" in their stat screen? Consequences are too real in GTA3.

Oh, yeah, and you should have SCUBA gear, so you can swim in the water.
You can''t have scuba gear in a GTA game for one simple reason:
"gangsters dont swim" that was from some interview with one of the designers
Really? The explanation in Vice City was that the waters were all shark-infested. (Taken from one of the things that came from the game)
...that, and that you ACTUALLY SEE the sharks in the water
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My biggest problems with the last two GTAs was the limited number of cars, and size of the cities. Of course, these weren''t really problems, but after many months of enjoyment, that''s what I wanted. And movement on foot was a little awkward, but that''s just minor tweaking issues.

Oh, and random cars driving around should do more than simply follow a path under normal conditions. Almost all cars would normally just follow a path, and only after getting hit or shot would they actually start driving free-style, I guess you could call it. I guess this was less noticeable normally, but when I altered a car to weigh a whole ton, and have a center of gravity way below and to the left of the car, so that it would immediately fly up into the air and spin really fast, it was odd to see it driving around normally, and then shoot at it and watch the physics engine suddenly kick in.

Oh, and more highways. Definitely more highways.
"We should have a great fewer disputes in the world if words were taken for what they are, the signs of our ideas only, and not for things themselves." - John Locke
The ability to pick up cars and throw them into people? (Sorry, I''ve been playing a bit too much Freedom Force, which reminds me of the old GTA 1 view.)


I wanted the cars to be more durable, more like Midnight Club. They seemed far too fragile, which I guess was the point of the game (get into as many cars as possible).

I don''t play missions in most games, so the missions did nothing for me. I didn''t like the idea of "unlocking" the cars or parts to the city. I DID like the system of getting more stars and having and increasing number of cops chase after you. If I had my way, I''d like to run around all day commiting crimes as a freeform way of leveling up (muggings get you a few bucks; armored car heists get you thousands, etc), running from the law, and using the cash I made to buy better items and equipment-- all with an increasingly sophistocated police and enemy gangster element responding to my growth and development. But, hey, that''s me.

I saw your Deus Ex and GTA post in the lounge. I wouldn''t mind things moving in that direction, but being a sandbox gamer I''d like to have the choice to ignore the story (most game stories aren''t good enough for my tastes and are often meaningless in the context of gameplay). As enjoyable as Deus Ex was, having my creativity frustrated by the story was just plain aggravating. I wanted the ability to have to be responsible for my inventory, use the environment strategically, and succeed or fail on my own merits (I''m talking about times when the game "disarms" you for story reasons or prevents you from going back and getting things).

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Just waiting for the mothership...
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Coop play... sweetness. Maybe a few multiplayer modes with specific goals, like collect 50,000 cash and be the first to the airport. Do you camp the airport? Do you stealthily mug citizens, or knock over the armored car? Does all this take place while the entire city is rioting, each citizen armed with weapons (muhahahahaha)?

In terms of single player, I would like to see freeform play. As the player, you can choose to go vigilante, Magnum PI/Boba Fett/whatever style... or work for various criminal organizations, each completed task changing your standing with each.

Grand Theft Auto: Sunnydale? GTA+Vamps and Demons... that might kick ass...
-Steven RokiskiMetatechnicality
Not enough f''n ramps! GTA 2 was good because some ramps would lead up on top of big buildings, GTA 3 didn''t do that ...

I know it''s not that realitic, but it still was alot of fun driving off the side of the building and crushing a whole mass of people.

Pumpkin Pieman - [Blogger]

Go to war again, blood is freedom''s stain, But don''t you pray for my soul anymore.

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