OK, about money in FPS.
The idea is that using moeny gives you a nice balanced way to give weapons to the players, rather than having them run around the map bumping into "oh ! a RPG laying on the ground ".
So when you start the game, you spawn in a briefing room, with guns and all the ammo you''d ever want, but a system of credits/weight/experience points limits your choices.
Beginners have a fixed number of credits to buy a nmber of guns, ammo, equipment, armor.
Then depending on what they do on hte battle field, they get XP for objectives, killing people (summon Landfish) and other things. They can also get credits maybe ? Maybe credits/XP can be just on currency, why bother the player with too much confusion, you''re to frag, not invest on the stockmarket

Anyway. All this to say that this already exists in Tribes, and this is the coolest system I know of. God I had been waiting a long time for that one.
Light armor can be pilots, only heavy armor can have the mortar gun (*HEAVY* gun); with the few equipments and guns they had, you had quite a nice panel of specialists, without using the rigid system of classes ... which is the way I like things

If you want to be a sniper get a Laser rifle with an energy pack (for better reload time). If you want to be a scout, drop the laser rifle (because it eats up energy) and get something else for close combat/ assault (my favorite was chaingun), get the energy pack because energy is used for your jumppack (the jumppack is a standard item, but it eats a lot of energy, hence the energy pack for a scout). Get a heavy armor, and a mortar gun, and you become a living artillery piece

etc etc
In fact, I''ll be honest, I''d love to see a crossover between a RTS an a FPS.
My god, imagine being a captain of an assault squad, composed of 10 marines following all yor orders, and a transport vehicle, equipped with a turret for light support.
You all climb in the tank, then order your tank to a point on the map, disembark, and launch an assault with all your squad on the enemy base. Oh yeah. Instead of having to manage all the buildings and everything, they would be built beforehand, barracks, command center, everything. And of course harvesters, drones, collectors averwhere on the battle field .
mmmmmm, too much dreaming, not enough coding.
youpla :-P
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