how do I render terrain altitudes?
My program generates a fractal terrain(looks pretty cool) but i don''t know how to render the altitudes(to indicate the ''level'' of the terrain). Can i do it with texturing? Do u have other ideas?
Choko
Try to make the lower level more darker and the upper lighter. (Use the ''glColor3f''()'' to do this)
Can you explain me the term ''fractal terrain'', I think that means that the terrain is only shown as ''quad fields''.
Have a look at this great article which describes the ROAM algorithm. I think that''s the best way to display a terrain.
http://www.gamasutra.com/features/20000403/turner_01.htm
Can you explain me the term ''fractal terrain'', I think that means that the terrain is only shown as ''quad fields''.
Have a look at this great article which describes the ROAM algorithm. I think that''s the best way to display a terrain.
http://www.gamasutra.com/features/20000403/turner_01.htm
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