True Type Font
Hi,
What is the best way to render a true type font openGL? I use wglUseFontOutlines but this way is to slow because I need to render lot a texts. Why is too slow? I can not use the bitmap font because I need to rotate the text. I really want use the true type font.
I think I must render the true type font but I don''t know how read the true type font file.
There anyone can help me please!
Thank you very much!
Steeve
steeve.couture@dvp.ca
Steeve
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