Putting aside all that's been talked about in this forum, it would be nice where we can discuss different elements that make an RPG’s different from one another, what makes them unique and unforgettable. All the role playing games that I have played have their minor differences in some way, but like was mentioned before (I can't remember who said it), role playing games aren't really changed a whole lot from game to game. Their overall design stays the same in one way or another, sure maybe; a few less skills, change the stats around, added different players, few more items, and a different plot but overall still the same.
Here is my contribution to different type of elements that I can think of.
Story :
- War & Conflict
- Extraterrestrials
- Dark\Light forces clashing (depending on perspective)
- Story of love, and being separated
- Battle of beliefs
- Uncover hidden\lost items
- Ones journey to find the truth.
Added by Impossible:
- Personal improvement. (going from peasant to king.)
Character Responsibilities :
- Fulfilling a legend
- A duty given
- Saving a princess
- Slaying a Dragon
- Defeating a Monster
- Saving the world
- Saving the environment
- Secret Agent on a mission
- A race to a valuable item
- Protect the cities and villages
- Social responsibilities
Added by Impossible:
- Conquering the world\Kingdom.
- Increase personal wealth.
- Increase political power.
- Run a farm\village\business (ala harvest moon.)
- Extend family line.
- Train recruits, raise children, breed monsters.
Personalities :
Added by DrMol:
- Hedonistic, Rationalist, Idealist, Traditionalist
Weapons :
- Medieval English\Chinese Weapons
- Modern Day Weapons\Projectiles
- Weapons during the Civil wars.
- Divine\Un-divine entities (healing, death, and so on)
- Political and social
- Tools
- Space & futuristic weapons
- Books
Battle scenarios :
- Turn\Time\Speed\Skill biased
- Luck of the draw
- Biased on unknown factors
- First to attack
Added by DrMol:
- Massive scale (Total war w/ RPing thrown in)
- Massive scale with PC commanding from a hill, more like TW
- Prechosen strategies (Risk by Hasbro)
Scenery\Time Period :
- Medieval England\China
- Space\NULL (Possible black hole *nothingness*)
- Ravaged Earth\Luscious environment\On the ocean
- Underwater\In the air
- In the clouds\Core of the planet
- In the forest\In the city\In farmland
Added by DrMol:
- Native American
- African
- Middle Eastern
- Nordic
- MEdieval European (not English only, all countries had distinct cultures)
- Bronze Age
- Nomadic
- Cthulu Mythos (I would love to see an RPG with the Cthule Mythos, like the Conan stories or Lovecraft or Illuminatus triligoy show, it can be in any setting/time period)
- Industrial Age
- Planes (Planescape)
Added by Impossible:
- Ancient India\Japan or other asian countries besides China.
- Near future\Cyberpunk (not post-apocalyptic.)
- Middle eastern (arabian nights)
- Aztec\Mayan
- Ancient Egyptian or Greek
- Roman.
Buildings\Structures :
- Castles\Keeps\Churches\Restaurants
- Stores\Homes\Ships
- Schools\underground structures\underwater structures\Air structures
Character Personalities :
- Rough\Cool\Misfit\Sexy\Cute\Sharp\Rude
- Eccentric\Sarcastic\Egotistical
Grouping Systems :
- Party\Guild
- Friends List
- Magic pool (like everyone uses the same magic resource)
Added by Impossible:
- Single character.
Monsters :
- Demonic\Angelic (again, depending on perspective)
- Swamp\Sea\Air
- Ghouls\Zombies\Vampires\Werewolves
- Mutated Humans\Animals\Plants\Insects
- Extraterrestrial
Items :
- Weapons (Listed above)
- Healing\Killing\Accessory\Armor
- Spells\scrolls\Gems\Mystical Items
- Unknown Items
Dungeons :
- Dark Gloomy
- Bright and Lit
- Haunted
Classes :
- Priest
- Chemist
- Alchemist
- Blacksmith
- Knight
- Wizard
- Warlock
- Witch
- Merchant
- Thief
- Red Mage
- God\Goddess
- Civilian
- Monsters (Check monsters)
- Mummies
- Carpender
- Archer
- Barbarian
- Pesant
- Soldier
- Fighter
- Sword Wielder
- Staff Wielder
- Javeln Wielder
- Gun Wielder
- Tree
Added by Mushu:
- Blue Mage
- Dragon/Monster Controller/Tamer
- Farmer (or is that civilian?)
- Dancer/Juggler
- Assassin
- Monk
Added by Impossible:
- Tourist (Nethack actually has this...)
- Engineer
- Conjurer
- Summoner
- Necromancer
- Spy
Alignment: (straight from D&D)
Added by orionx103
- Lawful Good
- Neutral Good
- Chaotic Good
- True Neutral
- Lawful Evil
- Neutral Good
- Chaotic Good
Races:
Added by orionx103
- God/Goddess
- Angel
- Demon
- Human
- Elf
- Dark Elf
- Dwarf
- Jinn
- Titan
- Jotun
Trees:
- Birtch
- Red Wood
- Maple
- Pine
- Oak
- Ceder
- Cherry
- Eucalyptus
- Evergreen
Feel free to add any categories to this list, depending on how much you post I'll update this list with all the ideas pooled.
*Special Note* Please do not post anything about not liking violence, religion arguments, or any type of flame bait material; this thread was put up for pooling idea's, not judging other people. This will be your warning.
Go to war again, blood is freedom's stain, But don't you pray for my soul anymore.
[edited by - PumpkinPieman on January 28, 2004 11:35:16 PM]
RPG Possibilities.
Classes:
- Blue Mage
- Dragon/Monster Controller/Tamer
- Farmer (or is that civilian?)
- Danser/Juggler
- Assassin
- Monk
- Zombie (Mummie??)
- etc.
- Blue Mage
- Dragon/Monster Controller/Tamer
- Farmer (or is that civilian?)
- Danser/Juggler
- Assassin
- Monk
- Zombie (Mummie??)
- etc.
January 21, 2004 07:43 AM
dark/light.
I haven''t seen an RPG where you control a baddie, and try to enslave / destroy / hold to ransom the world.
I haven''t seen an RPG where you control a baddie, and try to enslave / destroy / hold to ransom the world.
quote: Original post by Anonymous PosterIt's a "possible" RPG, hence the thread title. Please try and post in your real name.
dark/light.
I haven't seen an RPG where you control a baddie, and try to enslave / destroy / hold to ransom the world.
Oh, yeah ... what exactly is a blue mage? I know a red mage is a mix between a knight and a wizard.
Go to war again, blood is freedom's stain, But don't you pray for my soul anymore.
[edited by - PumpkinPieman on January 21, 2004 11:25:54 AM]
You should player more final Fantasy. A Blue mage casts spells belonging to diffrent monsters they have encountered.
-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project
Chaos Factor Design Document
-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project
Chaos Factor Design Document
Writing Blog: The Aspiring Writer
Novels:
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)
I did not know that. Yeah, I guess I should play some more FF games, hah. We need some more input.
[edited by - PumpkinPieman on January 21, 2004 1:03:49 PM]
[edited by - PumpkinPieman on January 21, 2004 1:03:49 PM]
Personalities: I am using these 4 basic categories
Hedonistic, Rationalist, Idealist, Traditionalist
Battle Scenarios:
Massive scale (Total war w/ RPing thrown in)
Massive scale with PC commanding from a hill, more like TW
Prechosen strategies (Risk by Hasbro)
Scenery/Time Period:
Native American
African
Middle Eastern
Nordic
MEdieval European (not English only, all countries had distinct cultures)
Bronze Age
Nomadic
Cthulu Mythos (I would love to see an RPG with the Cthule Mythos, like the Conan stories or Lovecraft or Illuminatus triligoy show, it can be in any setting/time period)
Industrial Age
Planes (Planescape)
Hedonistic, Rationalist, Idealist, Traditionalist
Battle Scenarios:
Massive scale (Total war w/ RPing thrown in)
Massive scale with PC commanding from a hill, more like TW
Prechosen strategies (Risk by Hasbro)
Scenery/Time Period:
Native American
African
Middle Eastern
Nordic
MEdieval European (not English only, all countries had distinct cultures)
Bronze Age
Nomadic
Cthulu Mythos (I would love to see an RPG with the Cthule Mythos, like the Conan stories or Lovecraft or Illuminatus triligoy show, it can be in any setting/time period)
Industrial Age
Planes (Planescape)
I''ll add a few more:
Story:
- Ones journey to find the truth.
Character Responsibilities:
- Protect the cities and villages
- Social responsibilities
Weapons:
- Tools
- Space & futuristic weapons
- Books
Buildings:
- schools\underground structures\underwater structures\Air structures
Grouping systems:
- Magic pool (like everyone uses the same magic resource)
Classes:
- Carpender
- Archer
- Barbarian
- Pesant
- Soldier
- Fighter
- Sword Wielder
- Staff Wielder
- Javeln Wielder
- Gun Wielder
Go to war again, blood is freedom''s stain, But don''t you pray for my soul anymore.
Story:
- Ones journey to find the truth.
Character Responsibilities:
- Protect the cities and villages
- Social responsibilities
Weapons:
- Tools
- Space & futuristic weapons
- Books
Buildings:
- schools\underground structures\underwater structures\Air structures
Grouping systems:
- Magic pool (like everyone uses the same magic resource)
Classes:
- Carpender
- Archer
- Barbarian
- Pesant
- Soldier
- Fighter
- Sword Wielder
- Staff Wielder
- Javeln Wielder
- Gun Wielder
Go to war again, blood is freedom''s stain, But don''t you pray for my soul anymore.
Alignment: (straight from D&D)
-Lawful Good
-Neutral Good
-Chaotic Good
-True Neutral
-Lawful Evil
-Neutral Good
-Chaotic Good
Races:
-God/Goddess
-Angel
-Demon
-Human
-Elf
-Dark Elf
-Dwarf
-Jinn
-Titan
-Jotun
-Lawful Good
-Neutral Good
-Chaotic Good
-True Neutral
-Lawful Evil
-Neutral Good
-Chaotic Good
Races:
-God/Goddess
-Angel
-Demon
-Human
-Elf
-Dark Elf
-Dwarf
-Jinn
-Titan
-Jotun
Story:
- Personal improvement. (going from peasant to king.)
Responsibilities:
- Conquering the world\Kingdom.
- Increase personal wealth.
- Increase political power.
- Run a farm\village\business (ala harvest moon.)
- Extend family line.
- Train recruits, raise children, breed monsters.
Classes:
- Tourist (Nethack actually has this...)
- Engineer
- Conjurer
- Summoner
- Necromancer
- Spy
Grouping System:
- Single character.
Scenery\Time period:
- Ancient India\Japan or other asian countries besides China.
- Near future\Cyberpunk (not post-apocalyptic.)
- Middle eastern (arabian nights)
- Aztec\Mayan
- Ancient Egyptian or Greek
- Roman.
- Personal improvement. (going from peasant to king.)
Responsibilities:
- Conquering the world\Kingdom.
- Increase personal wealth.
- Increase political power.
- Run a farm\village\business (ala harvest moon.)
- Extend family line.
- Train recruits, raise children, breed monsters.
Classes:
- Tourist (Nethack actually has this...)
- Engineer
- Conjurer
- Summoner
- Necromancer
- Spy
Grouping System:
- Single character.
Scenery\Time period:
- Ancient India\Japan or other asian countries besides China.
- Near future\Cyberpunk (not post-apocalyptic.)
- Middle eastern (arabian nights)
- Aztec\Mayan
- Ancient Egyptian or Greek
- Roman.
This topic is closed to new replies.
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