Advertisement

Texturing with multiple DCs and RCs

Started by January 19, 2004 10:51 AM
2 comments, last by tHiSiSbOb 21 years, 1 month ago
I am trying to get texturing to work in a program that utlizes multiple DCs and RCs. When I render a polygon with a texture, it comes out white. I am loading them correctly, and I have enabled texturing. I call wglMakeCurrent before rendering and creating the textures. Without needing to see any code, are there any things that you know could be the problem?
----------------------------------------------------"Plant a tree. Remove a Bush" -A bumper sticker I saw.
Be shure to load the textures when the rendering context that''s using them is active, a texture will only be loaded in the active rendering context.
Advertisement
Ya, I know. Ty anyway, but I figured smomething else out.
----------------------------------------------------"Plant a tree. Remove a Bush" -A bumper sticker I saw.
What did you figure out? I am coding an application that also uses multiple RCs and DCs so it could be helpfull for me too .
Thanks in advance!

This topic is closed to new replies.

Advertisement