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No more Games?

Started by January 16, 2004 03:59 AM
37 comments, last by CAKE 21 years ago
Machaira let me help you, you sound confused...


You said "Huh?!? So Doom/Quake/Unreal are simulators of what, killing monsters?"...

- In case you haven't noticed, the huge part of the game is controlling something with 2 legs, 2 arms with 2 hands and feet. It's called a human that you are trying to control and simluate your actions with. What you shoot at doesn't really matter does it? I mean, us humans will shoot at almost anything


You said "Define interesting? I thought it was a bug ridden, badly designed piece of crap." reffering to Ultima Online.

- It was the first of its kind which will always remain interesting. I know about all the bugs and 28.8 modems that used to connect and lag out the game. It was a technical nightmare but at the same time seeded many to follow. EQ came after and although they got a lot of things right that UO did not, it was still designed to make money.


You said "All games are designed to make money in the long run. What's your point?"

- You couldn't be more wrong, especially a place like this. Have you read any posts here? I've created games out of the pure love of doing them as so many others have. Sometimes you get lucky and money follows behind you like a little puppy. Sometimes it even pays all your monthy bills and more. I care VERY much for my customers, when I work on a new version to my game I only care about pleasing them, I really do. I have always cared about people in that way. I have a 4200+ customer base now, through pure "self publishing". So you've made it clear to me you design for money and I for giving. This is why I will always make the better games. And no I won't be mentioning the game, it sounds moderately dangerous in here Besides I'm to old to BS.


Other reply's...

Impossible: GalCiv was a bad game. You got to raise your standards a little higher. It just didn't have it. I will take a look at the Victoria game by Paradox however.

Oluseyi: Tell that to all the magazines that use a 3 narrow column format. Let me know when you fiqure out why they do that

Ok I think that covers it, let me know if you see any real talented pieces of work out there for a game. I mean we've been doing this a long time now, and we had it right years ago.

Now it's time for some cake I picked up downtown. I like the light european cakes. It's hard to find a really good cake in north america. I do manage to find them though. I'm not into the fake cream, fake chocolate coating etc. Just the good stuff.

[edited by - Oluseyi on January 17, 2004 11:30:49 AM]
quote: Original post by CAKE
Oluseyi: Tell that to all the magazines that use a 3 narrow column format. Let me know when you figure out why they do that
Your snide response is actually rather ignorant. Magazines - paper magazines - have different constraints than computer monitors. Very few electronic versions of paper magazines or newspapers maintain the three-column format (Washington Post, LA Times, NY Times, PC Magazine, Playboy...) The amount of travel involved in scanning all the way across a paper page - small font, relatively close to the face and particularly with US broadsheet formats - is way more than that involved in a webpage that is properly designed to concentrate text in the middle 60-70% of your screen.

Your post above (edited by me) is easier to read than the ones that precede it. Three guesses as to why. Let me know when you figure that out.
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Oluseyi: I didn't realize you run your desktop resolution in
640x480 mode People especially here run their monitors at a
very high resolution. The edit change you made is actually more
difficult to read compared to the way it was before. When you
read an extremely wide sentence, It can be difficult for a lot
of people to orient themsleves for when the next sentence starts.


[edited by - CAKE on January 17, 2004 11:48:39 AM]
quote: Original post by CAKE
Oluseyi: I didn''t realize you run your desktop resolution in 640x480 mode

Stupid response, because if he was running in 640x480, then your posts would probably fill his screen anyway and he wouldn''t notice the line breaks. Please respect the consensus on the forum as to formatting. If you don''t like it, I''m sure your browser will let you implement some sort of custom style-sheet.



[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
The editor which is used to create this posting has a specific
default width which I am conforming too. Congratulations on
reducing a thread to trivial babble. Well done!
Personally i don''t get what the problem is with the frickin formating? its readable? why is there a sudden onslaught of posts all over this forum about threads being unformatted and hard to read. can''t read it? get some frickin glasses. It doesn''t matter. And where is this "concensus" about formatting?
I never cared about any such thing. I''m sure most people don''t either. Its the loud ones that do.
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I vote we globally change the "anonymous poster" title to "anonymous coward" like some other boards do.. seems a little more accurate.

As to formatting, the original post was one long multiscreen paragraph that has been cleaned up already, and you''ll note that once it was the only person grousing was the original poster.

I love idiots, it makes misanthropy so much easier to justify. Next!
Wooly Games for Wooly Minds!
quote: Original post by CAKE
The editor which is used to create this posting has a specific
default width which I am conforming too. Congratulations on
reducing a thread to trivial babble. Well done!


Face it, you''re posts are hard to read because they don''t look like anyone else''s. Just write them in the box here that you''re supposed to...

-~-The Cow of Darkness-~-
So what exactly is the point of this thread, that it''s a shame that it''s turned into such "trivial" stuff as formatting? All I see here is some guy''s rant about how inferior his peers'' games are.

Do you want to know how to find games that fit your description?
Do you want to know what caused the industry to create the games they''re creating?
Do you want to encourage the others here to vent about the same things you have?
Do you want the others here to shout ''amen''?
Do you want to persuade aspiring developers to create your preferred form of game? (in which case, the initial post was enough, and there''s not much point in keeping on topic in the replies)
Do you want to plug your games? (same)
Do you want to plug independent internet publishing? (same)

It seems you should encourage Dauntless to finish (has he started yet?) his game, as it''s probably going to be the most strategy-heavy strategy game ever, if his threads are any indication.
---New infokeeps brain running;must gas up!
Flarelocke: How can you have missed the first sentence in the first post? The same question is repeated at the end of the same post. The inbetween stuff (i like to call the cream) will help shape your motivation in answering the quesiton. The only way you could have possibly missed that is if your 1 bit short of a byte. Your experiencing a run time error Flarelocke. Just reboot.

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