OO-analysis & Design GUI
Hi all,
I''m planning on creating a GUI framework in OpenGL for an endwork project for school. We have to include an OO-analysis & design document together with the code.
I''m a programmer and can code pretty good, but I am terrible at making a good analysis/design document. I was wondering if there are people out there (analysis-gurus) that could help me out with this part of my endwork.
Don''t get me wrong : I don''t want you to write the doc for me, I''m looking for someone I can ask questions about HOW to do things.
This is more a question for the Software Engineering or General Programming forum. Game Design is an entirely separate discipline from what is called software design. I would have thought that any school expecting you to do analysis and design would have given you guidelines on how to do it, however.
[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
Mmmm... they do give pointers, but when you ask them something specific they don''t seem to know the answer...
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