scratchy picture
as a follow up to my earlier posts i am now using the nehe basecode. i am testing the setup with a single quad right in front of the camera. when i run the program all i see is a faint, vertical, white scratching. it looks like the pause effect on a VCR but vertical. getting a picture yet? does anyone have an idea what could be going on?
im using a ati9600xt, amd2000XP, xp pro, 512mb pc3200, vc++6
thanks
Do you have an older monitor? Have you tried windowed mode?

-~-The Cow of Darkness-~-
January 14, 2004 01:52 AM
Maybe you didn''t translate back into the scene any before you drew your quad polygon & its messing with the near clipping plane. In other words...
glTranslatef(0.0f,0.0f,SomeNumber); //maybe SomeNumber = -5.0f
//DRAW POLY HERE
If this seems stupid to you, then ignore this post, but I have done some VERY stupid things in my time
glTranslatef(0.0f,0.0f,SomeNumber); //maybe SomeNumber = -5.0f
//DRAW POLY HERE
If this seems stupid to you, then ignore this post, but I have done some VERY stupid things in my time

i tried the translate thing several times in every direction but i get nothing. it was useless on my part because a have a way to move anywhere in the scene. i have tried both windowed and fullscreen mode and i still get those odd lines. its not an old monitor. although to be safe i tried it on my other monitor.
is it possible that there is something wrong with the pixel description or something dealing with making windows and opengl get along (ie initializing)?
is it possible that there is something wrong with the pixel description or something dealing with making windows and opengl get along (ie initializing)?
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