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How about some originality?

Started by January 11, 2004 06:32 PM
30 comments, last by SullVew 21 years ago
I don''t agree that there are 100% original games out there. I think that the more you know about game design, the more you see that they all come down to the same basic components in the end, in much the same way that you can distill stories down to Polti''s 36 dramatic situations or whatever. What is important is the interesting way in which you depict these recurring elements. I think some otherwise generic games could be so much more appealing in an unusual setting, for example.

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quote:
Original post by SullVew
My Point: I was wondering if ANYONE around here has an INTERESTING or UNIQUE game idea?


Yes, I have a interesting unique game idea (of which I may well carry through with my next project) that has not been done before (to my knowlage), but people, including myself, are reluctent to share game designs in fear that their ideas will be stolen.
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Take the movie "kill bill" for example.
Basically it is about the most chewed idea ever in the history of film - revenge. Still, it is a wonderful film (in my mind), and it makes you feel like you are seeing something completely new.
Maybe the trick is in the way you convey the idea, rather than the idea itself.
_________ Evious Ltd.
Which Brings me to another point. I haven't seen Kill Bill, so I couldn't say, but another thing is its a shame how some ideas with ORIGINAL ideas have poor execution, and vice versa. I think its when these two elements are combined you get those games that really shine.

quote:
Yes, I have a interesting unique game idea (of which I may well carry through with my next project) that has not been done before (to my knowlage), but people, including myself, are reluctent to share game designs in fear that their ideas will be stolen.


(me):If you'd care to email me your idea at EvilFish17@MSN.com I'd love to hear it. I'm involved in my own prject at the moment, (So shouldn't be able to steal your idea right away ) and, as this thread should imply, look down on copying others ideas.


[edited by - SullVew on January 13, 2004 5:23:21 PM]

[edited by - SullVew on January 13, 2004 5:23:43 PM]
how about you start first then. instead of criticizing everyone, show us your stuff. geez....
Ancient words of wisdom-You Suck!
quote:
Original post by jack_1313
Yes, I have a interesting unique game idea (of which I may well carry through with my next project) that has not been done before (to my knowlage), but people, including myself, are reluctent to share game designs in fear that their ideas will be stolen.


I think some kind of paradigm shift has to occur soon. Instead of each developer competing against eachother they should compete in a positive manner that furthers game development.

People are so scared to have their work "stolen". Is it that bad though, and is it really "stealing"?

There are probably a few unique designs left. Many of those might have been long forgotten when the author of the project gave up or perhaps it wasn't possible at that time with that technology. Sometimes it is important to share, because if you don't - who will?

[edited by - Ranor on January 13, 2004 6:53:10 PM]
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In a sense, the discussion is pointless.

All the ideas I see shared are nothing like 100% original. However, I expect that because I don''t technically believe we can come close to that degree of novelty in a new computer game.

If I''m wrong, then the people who can prove me wrong are not going to announce it, as their idea would be so groundbreaking that they''d be fools to share it with a couple of hundred potential implementors.

So nothing will be proven either way through discussion alone. And so it''s pretty pointless complaining about other people''s designs. Let''s just hope we get to see some of these great secret ideas come to fruition soon.

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Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
how about the game: "make an original (and great) game" , where you get real world fame and fortune when you complete it?
-Anders-Oredsson-Norway-
You''re Marvin the Robot. Your GalactiSpeeder(tm) crash landed on an uncharted planet, killing your owner. Boy, that makes you feel depressed. And I mean REALLY depressed. But then again, you''re depressed all the time. You want to die. Just lay down and stop functioning, and let the soupy air corrode your imperfect, metallic skin.

However, you are a machine, and machine''s can''t die. After a few days of pondering, you realize that this isn''t entirely true; Machines cannot die, but they can be killed .

Luckily, there are ravenous alien lifeforms surrounding you on the planet. They would be willing to kill you. If they would only stop running away from you whenever you near them, begging for release. . .

You''ve been given three lives by some uncaring, spiteful god of creation. Now is the time to lose those lives!
----------------

Ta da, nobody''s done that before. Have fun writing the code and drawing the art. Warning: Marvin''s continous droning about wanting to die might lead your play testers to suicide. Please keep sharp objects hidden during testing cycles.

PS: You might get in trouble with the Marvin name. Recommend changing it.



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quote:

Original post by Kylotan

All the ideas I see shared are nothing like 100% original.



The "100% original" concept doesn''t exist. A game can be less original or more original depending on how much novelty it brings, not on how much it borrows from other games. You don''t judge a book as "not 100% original" because all the words it uses were used in other books, nor do you hope for a genius writer to come along and write "100% original" books.

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