Chrono Trigger. (11 finals, even the protagonist may dead in a middle of games).
Seiken Densetsu 3 (Secret of mana), 6 players (3 you choice, and 1 protagonist).
-eng3d.softhome.net-
Kill The Players!!!
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"
Luxury, I find your idea excellent. Not necessarily commercially feasible but excellent nevertheless.
Be reading you,
YA
Be reading you,
YA
Thanks Altmann
I actually have a very good game idea along these lines...and maybe it isnt feasible yet (just because nobodies ever done anything even close to it.), but im sure that down the line...we will start seeing different approaches to the same old designs. (i hope).
for instance...my idea would be a stratedgy / action game with no plot. no plot?!?! yes.....i told you...unlike anything anybodies ever done. but the ability to choose from the different characters would be the major part of the game. but enough of that...
-Luxury
I actually have a very good game idea along these lines...and maybe it isnt feasible yet (just because nobodies ever done anything even close to it.), but im sure that down the line...we will start seeing different approaches to the same old designs. (i hope).
for instance...my idea would be a stratedgy / action game with no plot. no plot?!?! yes.....i told you...unlike anything anybodies ever done. but the ability to choose from the different characters would be the major part of the game. but enough of that...
-Luxury
quote: Original post by The Senshi
I think the key to this idea is that each of the endings need to be satifying. For instance, if I play as the sidekick and then die halfway through, I''m going to be pissed off . The side-kick''s ending would have to be just as interesting as the main heroes, even if it''s different.
true...but i think that if you were the sidekick...and you died halfway through the game...that you would immediately pick up the controller after throwing across the room, and start with the main character just to see what happens afterwards. and when you get to the part where you died the first time...and see yourself dying...then that would add a sort of nostalgic sense to the game. and from that point on...you would have a new perspective on the game (pardon the pun).
but then again...how do i know that? i would probably be really pissed off too. i dont know.
-Luxury
Rehashing old topics!
What happened if you had a game that changed its narrative focus depending on what was going on.( VS. what is more "interesting") Ie. If one character went home, the camera and game now focusses around the character bravely venturing onwards.
What happened if you had a game that changed its narrative focus depending on what was going on.( VS. what is more "interesting") Ie. If one character went home, the camera and game now focusses around the character bravely venturing onwards.
quote: Original post by Ketchaval
Rehashing old topics!
What happened if you had a game that changed its narrative focus depending on what was going on.( VS. what is more "interesting") Ie. If one character went home, the camera and game now focusses around the character bravely venturing onwards.
Man, you''re quite a necromancer, Ketch (raising topics from the dead )
The problem I''d see would be character identification. How do you emotionally attach to a character when s/he can just change?
It might not be a problem if you''re not supposed to be attached to the character (your avatar surrogate). Then I guess you''d be more interested in the story. But doesn''t this make you more detached, like a traditional "observer" rather than player?
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Just waiting for the mothership...
--------------------Just waiting for the mothership...
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