![](http://www.digitalronin.f2s.com/politicalcompass/images/axeswithnames.gif)
Political outcome in a game?
Do you people think that a game can have an outcome to show you what will happen if you picture one dominating political side? Kind of like a republican selects their outcome to be republican views in the game and the game progresses to the point to see what will happen in the future of your outcome and show the most extreme type of rule. Another example would be if you select the mid left down like most mods the future would result in a Max Max word lol. Maybe the people who made the Sims can create it.
http://www.politicalcompass.org/
PS. To see how most mods measure up check out this page. Strange how most measure up to communist/anarchists to have disorder but with no logical law. But at least it’s cool where owner is than most.
http://omapi.sourceforge.net/tmp/gdnetpc_chart.png
![](http://www.digitalronin.f2s.com/politicalcompass/images/axeswithnames.gif)
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
Sure! I think it could be possible - but you''d have to find a way to make the game fun ![](smile.gif)
Of course, we see some of the effects of people''s political affiliations on message boards, books and even in the games that we play now - well, at least to some extent.
I''ve been designing government types into my Gov-AI - it will be used to determine the style of the AI and how it relates to the types of units and buildings it constructs as well as how it defends itself... I think this would be good stuff if I (or anyone else) could incorporate it into a game.
Dave Dak Lozar Loeser
The WM_NULL message performs no operation. An application sends the WM_NULL message if it wants to post a message that the recipient window will ignore. - MSDN
![](smile.gif)
Of course, we see some of the effects of people''s political affiliations on message boards, books and even in the games that we play now - well, at least to some extent.
I''ve been designing government types into my Gov-AI - it will be used to determine the style of the AI and how it relates to the types of units and buildings it constructs as well as how it defends itself... I think this would be good stuff if I (or anyone else) could incorporate it into a game.
Dave Dak Lozar Loeser
The WM_NULL message performs no operation. An application sends the WM_NULL message if it wants to post a message that the recipient window will ignore. - MSDN
Dave Dak Lozar Loeser
"Software Engineering is a race between the programmers, trying to make bigger and better fool-proof software, and the universe trying to make bigger fools. So far the Universe in winning."--anonymous
"Software Engineering is a race between the programmers, trying to make bigger and better fool-proof software, and the universe trying to make bigger fools. So far the Universe in winning."--anonymous
You''ll need to have a model of how governments and economies operate that is seperate from the various ideologies. That itself is a tall task because economic models are inherently ideological and if you pick one over the other your game will be rigged in favor of that ideology. Put another way, capitalist governments use capitalist economic models, communist governments use communist economic models. If the game uses a capitalist economic model as the foundation, it''s rigged to favor capitalist ideologies.
Perhaps, however, having some kind of underlying economic model isn''t necessary. Maybe measuring outcomes is sufficient for the purposes of such a game. In that case, case should be taken to broaden the categories whose outcomes are measured. For example, measuring "gnp" may not be enough. Other demographic measurements are needed too - education levels, crime levels, infant mortality rates, purchasing power of currency, evironmental quality and so on.
Perhaps, however, having some kind of underlying economic model isn''t necessary. Maybe measuring outcomes is sufficient for the purposes of such a game. In that case, case should be taken to broaden the categories whose outcomes are measured. For example, measuring "gnp" may not be enough. Other demographic measurements are needed too - education levels, crime levels, infant mortality rates, purchasing power of currency, evironmental quality and so on.
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
Dark Lozar
The game would be as fun as sim city or the Sims and they sold well even though I find them dull but you can add other elements in the game to make them fun to have.
Try to take things slow and just focus on issue at a time which lessbread and I pointed out. I think it would be better to start out slow to do a small demo of each individual topic and let many test it out and if both the right and left agree that its good and fair then you are on the right track with that issue and then you can present the next issue. It wont be as simple to make a some game how all u have is to press a button to swing a sword and make the enemy fall so it would take a bit more research.
Lessbread
You model will slowly evolve since I don''t think someone can make a true game like it at first try. It’s like Sim city turning eventually into the Sims. I thought sim city was a bit lame in a way since you don''t have true control like a mayor to set certain laws even though the game evolved.
To be in favor of one ideology might be true but you need 2 people of the extreme view to put their opinion into it and to implement historical cases that made it like that. But if that cant be done then to have 2 types of games with one favors one side and the other the other side, and then you can analyze it in trial and error.
You pretty much say what I was thinking, and to have a sure way it would be to just take it slow and let it evolve to have it only in one aspect of a political view like financial, and then make other games that focus on other political categories and when you have enough your merge them and that would be a useful game that slowly gives some kind of laboratory tested evolution of thing. The thing is that you are supposed to make it that both sides of the view on the project to see it not all of a sudden loose site and favor one side with false information even though it wouldn’t be considered what the game does as solid evidence but at least show some indication.
The game would be as fun as sim city or the Sims and they sold well even though I find them dull but you can add other elements in the game to make them fun to have.
Try to take things slow and just focus on issue at a time which lessbread and I pointed out. I think it would be better to start out slow to do a small demo of each individual topic and let many test it out and if both the right and left agree that its good and fair then you are on the right track with that issue and then you can present the next issue. It wont be as simple to make a some game how all u have is to press a button to swing a sword and make the enemy fall so it would take a bit more research.
Lessbread
You model will slowly evolve since I don''t think someone can make a true game like it at first try. It’s like Sim city turning eventually into the Sims. I thought sim city was a bit lame in a way since you don''t have true control like a mayor to set certain laws even though the game evolved.
To be in favor of one ideology might be true but you need 2 people of the extreme view to put their opinion into it and to implement historical cases that made it like that. But if that cant be done then to have 2 types of games with one favors one side and the other the other side, and then you can analyze it in trial and error.
You pretty much say what I was thinking, and to have a sure way it would be to just take it slow and let it evolve to have it only in one aspect of a political view like financial, and then make other games that focus on other political categories and when you have enough your merge them and that would be a useful game that slowly gives some kind of laboratory tested evolution of thing. The thing is that you are supposed to make it that both sides of the view on the project to see it not all of a sudden loose site and favor one side with false information even though it wouldn’t be considered what the game does as solid evidence but at least show some indication.
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
Any model for such a game would have to be reworked again and again, of course. I made my point in the context of the political compass, noting that developing a neutral model would be difficult.
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
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