All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
10
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to General and Gameplay Programming
Advertisement
water effect
General and Gameplay Programming
Programming
Started by
chris82
July 17, 2000 10:47 AM
-1
comments, last by
chris82
24 years, 5 months ago
chris82
Author
122
July 17, 2000 10:47 AM
i have read a tutorial on gamedev on how to make a water effect, i have understand how create the map but what i have to do with it ?how can i apply the map on a image?and any good tutorial on it?
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Mesh shader vertex amount?
2D and 3D Art
2d/3d Artillery based shooter Game Ideas 2025
GDNet Lounge
How to integrate angular velocity to point particles which are connected by springs?
Math and Physics
Advertisement
Recommended Tutorials
Basic Line Drawing Algorithm
Graphics and GPU Programming
EDI Games
Interviews
Rage of the Elements Postmortem
Game Design and Theory
Bringing World War and Communist Propaganda Back to Life
Visual Arts
Using Layers for constant time collision detection and response.
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top