quote: Did anyone here player Metal Gear solid? There was a speech at the end of the game, that was the designers way of getting across their message and again in the Metal Gear solid 2 there was a 30 minute speech at the end of the game.
They got their message in, but did anyone really care? How many people walked away from that speech to get a drink, grab a sandwich or just take a whiz?
That example is the club upside the head, and really - did it serve a purpose other than a) make the designer feel better about himself and b) annoy a bunch of players who felt stuck listening to this drawn out speech?
Those are rhetorical questions, btw It just shows what everyone has been saying; it''s a combination of what you, as a programmer/design, WANT to do, and whether or not you care if the message is actually received or not.