game design
Hi guys.
This is my first post on this forum, so a big hello to everyone.I''ve got a poser for you.I am a game designer/writer with an Indian game dev house- you probably have not heard of us,but you probably soon will - check out raptorentertainment.com. Now im just trying to do a kind of pulse feeler here- what would your reaction be to the concept of an "Indian game development studio"?and I mean a complete,ground-up game house, were not just trying to get some (shudder)outsourced work. So, honestly,would you buy a game conceived and built in india?
My second question is about third party game designing and writing companies- how does the whole concept work? Is it just that you tie up with one or more publishers or game dev studios and they just tell you "we wanna game" and you do it from the concept up(maybe from a storehouse of concept and design-docs that you maintain), or do they come to you with the germ of an idea and you take it from there. i would like to know more about the mechanism of the whole process.
Logos Incarnatus
quote:
Original post by arka
This is my first post on this forum, so a big hello to everyone.I''ve got a poser for you.I am a game designer/writer with an Indian game dev house- you probably have not heard of us,but you probably soon will - check out raptorentertainment.com. Now im just trying to do a kind of pulse feeler here- what would your reaction be to the concept of an "Indian game development studio"?and I mean a complete,ground-up game house, were not just trying to get some (shudder)outsourced work. So, honestly,would you buy a game conceived and built in india?
Your game could have been concieved and built on the moon for all I care, so long as it is fun to play. Besides language considerations, I fail to see any reason why the developers'' nationality should make any difference whatsoever.
quote:
My second question is about third party game designing and writing companies- how does the whole concept work? Is it just that you tie up with one or more publishers or game dev studios and they just tell you "we wanna game" and you do it from the concept up(maybe from a storehouse of concept and design-docs that you maintain), or do they come to you with the germ of an idea and you take it from there. i would like to know more about the mechanism of the whole process.
As a rule, the developers have the ideas and the know how, and the publishers have the money. The developer then has to persuade the publisher to part with his money in order to develop his idea, which is not an easy task. Don''t expect to succeed unless you have a playable prototype or previous experience developing commercial quality games.
If your referring to the idea that you can build a company around coming up with game ideas and expecting publishers and developers to make them for you, forget it. Unless you are already very well known and respected in the industry, the chances are no one will be interested in paying for your ideas.
hi sandman,
you didnt exactly understand the question, im afraid. were definitely not seting up a story wrtitng house, but i wanted to know how the existing ones like ihobo work- their business methodology, that is
Logos Incarnatus
you didnt exactly understand the question, im afraid. were definitely not seting up a story wrtitng house, but i wanted to know how the existing ones like ihobo work- their business methodology, that is
Logos Incarnatus
Logos Incarnatus
try on igda i think, it would be more accurate for this kind of question >>> www.igda.org
>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
Gamasutra might help as well.
Speaking from research, not experience - but I believe it works that whether you approach a game studio or they approach you, you work together to build the game they ultimately want for their platform. As a third party developer you have a lot of input, but at the end of the day their wants supercede yours.
Speaking from research, not experience - but I believe it works that whether you approach a game studio or they approach you, you work together to build the game they ultimately want for their platform. As a third party developer you have a lot of input, but at the end of the day their wants supercede yours.
[font "arial"] Everything you can imagine...is real.
hala eric, yes thats roughly what i thought as well. anyway, thats largely an academic question for the time being, as we are a game dev studio and not just into design/storywritng. but we have plans of offering story writing/ design services in the future,so i was just trying to figure out how it goes.
Logos Incarnatus
Logos Incarnatus
Logos Incarnatus
Arka, out of curiosity since you specifically named ihobo - had you already read this Gamasutra.com article?
http://www.gamasutra.com/features/20031201/adams_01.shtml
I only ask because it''s a very recent (12/2) interview about iHobo, and wonder if your questions might be answered in the article.
http://www.gamasutra.com/features/20031201/adams_01.shtml
I only ask because it''s a very recent (12/2) interview about iHobo, and wonder if your questions might be answered in the article.
[font "arial"] Everything you can imagine...is real.
quote:Ideas are a a dime a dozen. Nobody cares about a design or concept -- they want the finished product. This does lead to many bad ideas getting published . . . but there isn''t much we can do about that.
My second question is about third party game designing and writing companies- how does the whole concept work? Is it just that you tie up with one or more publishers or game dev studios and they just tell you "we wanna game" and you do it from the concept up(maybe from a storehouse of concept and design-docs that you maintain), or do they come to you with the germ of an idea and you take it from there. i would like to know more about the mechanism of the whole process.
- = - = - = - = -
Good is the enemy of excellence.
-----------------"Building a game is the fine art of crafting an elegant, sophisticated machine and then carefully calculating exactly how to throw explosive, tar-covered wrenches into the machine to botch-up the works."http://www.ishpeck.net/
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