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Space Invaders brainstorming.

Started by December 04, 2003 12:12 PM
21 comments, last by Ketchaval 21 years, 1 month ago
Ways can Space Invaders be remade? Story Line driven. The game has a ''plot'' about Alien Invasion, conveyed through graphics (seeing an alien scout vessel fly overhead) and sound (snippets of radio broadcasts). Abstract, the aliens aren''t aliens but pieces of contemporary sculpture (coloured circles etc). Would be like playing a music video.
That futurama episode where he has to fight off the space invaders. Perfect

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Do it the other way around!
You are a guard patrolling the Wall of Berlin during the Cold War. Your duty is to shoot fleeing people in the back. Wicked! And since it would be a morbid game, you are bound to get famous respectively infamous with the media; especially in Germany, because that''s the kind of stuff that makes news here. And with all the nostalgia about DDR you would even be going with the mainstream...
http://www.cnn.com/2003/TECH/fun.games/12/05/space.invaders.reut/index.html

-Luctus
Statisticly seen, most things happens to other people.
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-LuctusIn the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
Luctus, please tell me that's a joke. If it really isn't changed, it should cost about thirty dollars to manufacture. I have a computer on my wrist that's sufficiently sophisticated to run Space Invaders, and it tells time, too!

I read something about an Atari 2600 joystick system. It's just the joystick, and the computer is inside of it, so you hook the stick directly to your TV. It has 10 classic Atari 2600 games built into it, Missile Command, Joust, Defender, and seven others, for $25. I might have to get that, but 50¢ for a play of Space Invaders? Suck it, I'm playing Time Crisis II (III is still a buck).

5010, the falling bodies is a great idea. It would curb the "sit & spray" tactic that novice players tend to employ, and complicate the game considerably. Digging a little hole in a shield and firing through it would result in a hail of devastating falling corpses hitting and damaging the shield. Wow. That little twist would really change the game. Kudos.

[edited by - Iron Chef Carnage on December 7, 2003 8:52:05 PM]
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What about you''re the leader of the alien invasion had have to manuver past the lone guard and invade the earth.

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Yeah, I think that falling debris from special ships could be fun.

Okay,
How about having the keyboard allow the player to move left and right, but the mouse is used to aim at the ships. So it would be kind of like the Quake control system but in 2d. (I think the game Water in Fire 2 does this). This would allow for more options.

Furthermore, how about having it so that the player isn''t on a flat piece of ground, but on an undulating landscape with dips and rises. Maybe this terrain gets blown up like in Worms.

The game only ends when an alien ship touches the player''s tank. This way, the hills don''t make the game harder.

Special ships that make the gameplay more varied- ie. ships that must be destroyed before a timelimit or they spawn several more normal ships at the back / front of the invasion.
How about this :

You change sides. Instead of playing as the humans, you get to play as the Space Invaders. Each level, you start with a set amount of aliens. Aliens can now attack, shooting globs of poison acid, or something, which can destroy the buildings at the bottom of the screen. You win when you destroy all of the buildings, (a la Missile Command).

To control your alien forces, you move a little aiming cursor which your mouse. If you left-click, the aliens will move to that position. If you right-click somewhere, your aliens attack that point. (Control is somewhat like Cannon Fodder.) Each level you are given or can choose a different variety of aliens. Some, for example, are big and slow and drop bombs straight down. Others are quick, fast kamikaze aliens.

Each city has a different defense style. This would be similar to the bosses in many games, where you have to figure out the pattern or weak point of the defense. For example, one city may have a single turret which lets out a barrage of fire, but can only turn slowly. To win, you have to maneuver your aliens quickly back and forth across the screen so that the turret never has a chance to get a bead on you. Then, every 10 seconds, it powers up a huge beam, which can destroy your entire alien force, and which must be avoided.

You get the idea.

andy


You could also have a mode where you play to defend a human city - it would be like a strategy - you face waves of alien fleets, and between each wave you could repair/rebuild your defenses... That would be cool... it would make an interesting multiplayer game:

Joe: Take me to your leader, scum.
John: Eat mega-death ray of death!
Joe: You scum.

Score: John: 1. Joe: 0.

~Mushu.

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