some #%@&*+! game programming questions
Hey whats up everyone I havent been here for a while. I have a couple of programming questions.
1. How are scenes in rpg''s programmed? Are they in functions? like deathscene(), or intro()????
2. Why the @#&% is directX programming so wierd its like learning a different programming language in its self.
3. In directX how do I make layers? like my BG layer and then my sprite layer and then my forground layers.
TAlk to all you guys later so play/program games and be happy!!!
Well,
1. I would imagine functions would be a good way to do it.. Through a series of event handlers appropriate functions are called.
2. DirectX.. what''s that?..
3. It''s the devil''s tool..
bosco()
--
leader of the free world .. or something ..
1. I would imagine functions would be a good way to do it.. Through a series of event handlers appropriate functions are called.
2. DirectX.. what''s that?..

3. It''s the devil''s tool..
bosco()
--
leader of the free world .. or something ..
--leader of the free world .. or something ..
I guess the reason directx is so wierd to you is because you are new to COM. The interface is a little wierd at first, but you will get used to it. Unless of course you would rather like to use windows gdi. This is all just for 2d though. I guess you want to use surfaces for your ''layers''. Read about surfaces in the sdk.
*** Triality ***
*** Triality ***
*** Triality ***
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