C#/SDL.Net/Tao.OpenGL
hi there,
i thought of using mono with sdl.net and tao opengl for a game.
so far it runs on windows, but on linux i just get garbage pixels
in my opengl window.
it is not an error in my code because i downloaded an example and it shows the same garbage.
would be great if someone could test this example on his machine to check if it runs or give me a hint what could be wrong with my linux as im not a linux freak.
(gentoo, glu,glut installed, other opengl games like q3 run fine)
here is the url of the example:
http://net.supereva.it/noinetcorp/develop.html?p
cody
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