I was wondering what peice of software is required to make quake levels (.bsp files). Mainly because I would like to make one for my engine but I am unsure of what tools are used to do so? Does anyone have any locations download urls or somthing in which I can find this information? I have 3ds max and milkshape 3d im just not sure how to make the bsp file... Thanks
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Killer Eagle Software
[edited by - DevLiquidKnight on November 27, 2003 4:43:01 PM]
Creating bsp files (Quake 2 and Quake 3 levels)?
Take a look at this open source project.
It is for quake 3, but it''s open source and has links to several articles describing the techniques and algorithms.
It is for quake 3, but it''s open source and has links to several articles describing the techniques and algorithms.
I''d kinda wish I didn''t have to "code" my own modeling program. Thats alot of work :/ surely there must be somthing I can use?
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Killer Eagle Software
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Killer Eagle Software
I used to use a qeradient variant allot to make maps for VTMR. You would save your maps as a ".map" file and the editor would compile those into other files for the game to use(lightmaps, visibility etc...) The ".map" files were just plain ascii text. If I remember correctly, they were basically just a list of sectors and the brushes in those sectors.
qeradient has been around for a long time now. I think since quake 1, and it has been used to make maps for a ton of games. Someone has probably written something about parsing these files for your own use by now?
qeradient has been around for a long time now. I think since quake 1, and it has been used to make maps for a ton of games. Someone has probably written something about parsing these files for your own use by now?
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