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Implementing memory in RPG agent

Started by November 24, 2003 06:18 PM
10 comments, last by neo88 21 years ago
BrianL, that''s essentially what I said

But you need to only store the info that you''ll be using, if it fits the OP''s purpose then why not store it all! If not, bin it. Standard info management principles
Wait a minute... if I delete the memory(s), where the heck do they go? I have:

int dmemory;

but what will that do when I use it to delete the memory? Could this create a memory leak in the actual physical memory? When I allocate memory for the agent is that taking up physical memory? Should I make the memory array smaller\larger?

My Kung Fu is stronger.
neo88
My Kung Fu is stronger.May the Source be with you.neo88

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