quote: Original post by liquiddark
Skip to the next 50. Who''s going to write Annie Hall: the game? Or was this Monkey Island? Who''s going to write American History X? Can this material even be done right? An adventure set on the Underground Railroad?
What about #166, Sling Blade? Or Ed Wood - can we write a game about Miyamoto (or, more applicably, Romero) yet?
This is one of the essential problems with games in this respect: the tools don''t work all the time. Character-driven experience doesn''t work, since the other characters have to deal with a dynamic player. We can experiment with story order, but it''s going to cost us in other areas of the design. Visual style is available, but that''s superficial. Nothing''s particularly "new" in terms of plots or even settings. Sound is available, and can be at least a little more introspective than imagery.
Excellent points, ld. And this gets right to the heart of the matter. If the original point of this rant was against the lack of diversity and poor training today''s designers have, you have to ask whether or not these movies are perfect examples of research themselves. Are all games supposed to be Glory, or Gods and Generals (uh-- actually, that is a game, isn''t it...?)
What makes a person qualified to write Slingblade or Annie Hall? Does the analogy even hold up? I have nothing against having a diverse background-- in fact, it''s great to raid for ideas. But isn''t it your artistic sense that qualifies you to do these types of films?
If the original point were correct (which it is not) that game designers were obsessed with robots and elves, and you wanted to make a comparison to movies, you would have to ask yourself where there was comparable overlap. You might ask, for example, why aren''t there any blockbuster movies about the lives of Iranian women? Or why aren''t there dozens of action-adventure movies set in Antartica? The rant regarding game genres makes about as much sense.
Movies rarely owe their success to their research. For example, how many movies featuring internet hackers get the terminology and technology down right? If you get the costumes wrong in your latest Samurai flick, or historical drama, few are going to notice unless to do it very, very wrong. It''ll be the geeks in your audience that care, and even we won''t throw away a perfectly good movie because it botched our field of expertise (Matrix, anyone?)
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Just waiting for the mothership...