quote: Original post by StuartDquote:
for the sake of diversity in game, let''s just forget them!!!
there is a lot of game which fit their interest, while other kind of player has very little, let''s concentrate on these kind of player rather the bloody going one to have something different
But such people do exist. In real life they are mercenaries or similar, and are generaly viewed with distrust. What this would mean in game terms is that the player would be able to follow the path of the mercenary, but they will not be able to gain the trust of NPC''s which will mean that certain quests are unavalible etc. A mercenary would be less likely to have a romantic interest in the game as well.
Stuart
[edited by - StuartD on November 26, 2003 1:47:23 AM]
they DO exist then that''s mean that other kind of people DON''T??
there is LOT of game for THEM
there is NO game for romantic people (at least japanese those dating sims in... japaneese or the future game "single" at www.single-the-game.com)
and then what a romantic game will look like?? sure statless and with new element of gameplay (more npc interaction) wich could be basis for future "normal" crpg
i''m working on an adventure game based on social interaction with dinamic story and character simulation
then no killing, no side quest, no visible stat, only your action towards other and consequence of it
>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>