Implementing simple turn-based game
Hi, I have a very simple turn based game coded in VC++/DirectX7 and wanted to add multiplayer to it. The problem is I don''t know squat about networking programming, so I thought I could ask you guys =D What I want to do is have one player be the server and the others connect to it. Could you point some tutorials or samples I could learn from? Which are the best methods to do it?
Thanks in advance
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There are 10 kinds of people: those who know binary and those who don''t
--------------------------------------------------------- There are 10 kinds of people: those who know binary and those who don't
November 13, 2003 03:15 PM
Shouldn''t be too hard to do..
There''s some nice tutorials on establishing a connection and sending data on this page. As for the synchronization method I''d recommend input reflection.
There''s some nice tutorials on establishing a connection and sending data on this page. As for the synchronization method I''d recommend input reflection.
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