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uv mapping
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Started by
biotech
November 12, 2003 03:50 PM
-1
comments, last by
biotech
21 years, 3 months ago
biotech
Author
122
November 12, 2003 03:50 PM
3ds max with uvw->opengl just invert u,v coords to do it properly: ... if(pObject->pTexVerts) { glTexCoord2f(pObject->pTexVerts[ index ].x, -(pObject->pTexVerts[ index ].y)); } ...it works fine for me.... }
belgrade-yu
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