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uv mapping

Started by November 12, 2003 03:50 PM
-1 comments, last by biotech 21 years, 3 months ago
3ds max with uvw->opengl just invert u,v coords to do it properly: ... if(pObject->pTexVerts) { glTexCoord2f(pObject->pTexVerts[ index ].x, -(pObject->pTexVerts[ index ].y)); } ...it works fine for me.... }
belgrade-yu

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