WinSock2 vs DirectPlay
I whant to use one of these two in a network game. Only i don''t know wich one to use.
Can anybody tell my the pro''s and con''s between those two methods ?
Oh thanks for you''re information but i couldn''t find any information on you''re site :s.
winsock2
pros:
- portable
- low level API = freedom
cons:
- takes longer to get network library up and running
- if done wrong, can become a bottleneck
DirectPlay
pros:
- supports many protocols and connection methods (although most are useless)
- supposedly easy to learn (???)
- supposedly efficient (???)
cons:
- not portable
- no low level access
pros:
- portable
- low level API = freedom
cons:
- takes longer to get network library up and running
- if done wrong, can become a bottleneck
DirectPlay
pros:
- supports many protocols and connection methods (although most are useless)
- supposedly easy to learn (???)
- supposedly efficient (???)
cons:
- not portable
- no low level access
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