Brian Jones: 0x0031 is a floating point percentage (i.e. 0 - 100 in floating point format). For more info, check out the specs at wotsit''s file formats.
>>There is a limit on the number of faces and verts. yes, this is the general limit of 3DS fileformat, a maximum of 16-bit-long arrays of vertices/faces. apart from that: the material names can only be stored in 8+3 filename manner. perhaps you should check out support.discreet.com, after account-creation go into download section and download "3DS file toolkit", current version is 2.0 or 3.0 IIRC; perhaps you will find additional information to solve some of your other, remaining, problems (but of course not the 65k vert./face limit)
DJSnow --- this post is manually created and therefore legally valid without a signature
DJSnow---this post is manually created and therefore legally valid without a signature
Sorry to bring this back up, but I think you''re wrong Enigma. 0x0030 seems to hold the shininess value for a material. 0x0031 seems to hold nothing, for like when there is no shininess applied to a material.