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3D Game Resource Editor -- Need Input

Started by July 09, 2000 07:31 PM
-1 comments, last by Shinkage 24 years, 6 months ago
As the final stage of implementing a 3D engine, I have started work on designing a comprehensive resource editor to go along with it. It will basically import data (textures, models, skeletons, animation, etc...) from a variety of different file formats and allow you to manipulate that data and store it in a single large file. What I would like is some input on features any of you would like to see in it if you were to use it. As of now the currently planned features are... - Structured resource file format - Texture Editing Import .BMP, .TGA, .DDS MipMap Generation Texture Compression Support - Mesh Editing Import LightWave, 3D Studio, Wavefront Basic Vertex/Polygon Manipulation UV Unwrapping Skinning (with one or more textures) - Skeletal Systems Import from LightWave and 3D Studio Individual Vertex Weighting Skeletal Animation * Inverse Kinematics (possibly if I feel motivated enough) As of now I''m about 30-40% done so there is still plenty of room to add pretty much anything in. Oh, and I should mention that it supports a plug-in archetecture so that more features can be added through external DLLs.

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