3D Game Resource Editor -- Need Input
As the final stage of implementing a 3D engine, I have started work on designing a comprehensive resource editor to go along with it. It will basically import data (textures, models, skeletons, animation, etc...) from a variety of different file formats and allow you to manipulate that data and store it in a single large file. What I would like is some input on features any of you would like to see in it if you were to use it. As of now the currently planned features are...
- Structured resource file format
- Texture Editing
Import .BMP, .TGA, .DDS
MipMap Generation
Texture Compression Support
- Mesh Editing
Import LightWave, 3D Studio, Wavefront
Basic Vertex/Polygon Manipulation
UV Unwrapping
Skinning (with one or more textures)
- Skeletal Systems
Import from LightWave and 3D Studio
Individual Vertex Weighting
Skeletal Animation
* Inverse Kinematics (possibly if I feel motivated enough)
As of now I''m about 30-40% done so there is still plenty of room to add pretty much anything in. Oh, and I should mention that it supports a plug-in archetecture so that more features can be added through external DLLs.
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