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Diamond Map editor.. where?

Started by July 09, 2000 05:59 PM
4 comments, last by smokes 24 years, 6 months ago
I cannot find a diamond shaped tile-based map editor.. Mappy and Mapmaker are square editors.. anyone who know of one?
Well, i''m making an iso map-editor right now.
It is in windowed mode(user friendly) and really fast.
But i''ve only finished the first layer(ground layer).Now i''m putting support for the other layers too.When i''m finished i''ll tell you.
However you are going to need the decoding function for the map files it creates and this is in Visual Basic...

Voodoo4
Here these words vilifiers and pretenders, please let me die in solitude...
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Nice :-).. It doesn''t bothers me if the decoding functions are in VB, as long as you can provide some sort of specification on the format (unless you''re using some strange sort of compression scheme). btw if you can code this stuff I presume you''re not a novice programmer.. how come you then use VB?! I use C++ (or its really a mix of C and C++ :-).. guess I must code one myself, because I cannot put this project on hold.. its probably gonna be ugly and simple, so im looking forward to try yours :-).
Me and... uhhhh... i for get his name on this forum, are making a game, and we are using D3D to do iso tiles, what we plan to do is just move the viewport, this way we can have lighting effect, such as night and day.
lol
Hey there, are you talking about an editor to make levels or an editor to create tiles? My artist created some rathe nice tiles in PovRay using Movray to model them. Rendered pixel perfect! and looks really nice too... You can take a look when I release the alpha version in a little while, it may be a while longer than I''ve been saying though cause I''m really stuck on some memory problems.
- Ben
__________________________Mencken's Law:"For every human problem, there is a neat, simple solution; and it's always wrong."
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, forecasting the relentless march of science in 1949
OK,
Now i have 3 layers!

1)Base Layer
Ground tiles,Water tiles,etc.
You are oblidged to use 64x32 pixel tiles

2)Fringe Layer
Dirt,mud,grass and other stuff
Any size

3)Objects and Animals Layer
Buildings,Trees and other nature stuff,other non moving things,animals,NPC''s and main characters.
Any size

Now my only problems i want to solve are the walkability factor and the AddNewBitmap function.

The first one is reffered to weather a tile is walkable or not.
Well this is easy with single tiles but what about buildings that get more than a tile''s space?
I think i will solve this in a few days.

About adding a bitmap now.The user must be able not only to use the standard tiles given by the author(me!) but also use his own tiles.This is because it gives more flexibility and more creativity to the user.Also because my art skills are very awful!

I also want to make some interface changes but this is more minor.

One of these days i''ll post the map-editor(not really completed) on the net and notify you to let you check it your own.
I want to take part with it in the Iso contest and beat Possibility ( ihope so!)

Thanks for your interest.

Here these words vilifiers and pretenders, please let me die in solitude...

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