Someone slipped a potion into your food that makes you slowllllllly shrink. Your quest is to find the antidote.
PS: I would like to see a game where ageing takes at least a little bit of an affect. I am currenly plaing a MUD where my theif is 161 years old but he is still as effective as when he was 20.
Kars
Interesting yet silly idea...
KarsQ: What do you get if you cross a tsetse fly with a mountain climber?A: Nothing. You can't cross a vector with a scalar.
How about instead of thinking about it as a way of making the game harder as the player progresses, think about it as a way of changing the way the player plays. Taking what Sarcastic Fringehead said, your character could be part of a religious or magical group that condemns violence. The player would have to try to avoid fights wherever possible, which could make use of gameplay dynamics such as stealth or trying to talk your way out of a fight.
This could culminate in a final boss battle that you absolutely cannot avoid (a kill or be killed situation), in which the nonviolent player would be rewarded with an easier challenge. A player that didn''t take care to avoid fights might find their powers so depleted that the boss would be practically impossible, essentially a judgement of their virtue.
This could culminate in a final boss battle that you absolutely cannot avoid (a kill or be killed situation), in which the nonviolent player would be rewarded with an easier challenge. A player that didn''t take care to avoid fights might find their powers so depleted that the boss would be practically impossible, essentially a judgement of their virtue.
You could also consider a Battle Scars system like that of White Wolf''s Werewolf system - a serious, near-fatal wound can cause a crippling disfigurement. On the bright side, battle scars are great ways to get access to the higher-level gifts and powers of these characters, and to move from the grunt-level battle packs into the political circles of the Garou nation.
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No Excuses
quote:
Original post by Sarcastic Fringehead
I think RuneLancer''s idea could work for a single character or character class in an RPG. A game could have a class called, say, Jainist Cleric, whose spiritual power is diminished by violence. Members of this class could start out relatively powerful, but the player would have to carefully manage them lest their souls become stained and their powers vanish. Perhaps they could only be "recharged" at religious sites. Just a thought.
Actually I think that is a really creative twist to the original idea and I love it. I think the problem is using that idea where it actually is useful, I tought about something like a MUD game for it
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