Okay, I've known about the source code to Quake 1 being available on the Evil Twin (is Quake 2's source available?), and have heard that John Carmack tends to code platform independant code. Though, I am not sure how accurate this platform independant code statement is.
Does anybody know if I were to compile Quake(1|2) on my FreeBSD 5-current box, if it would most likely work? If so, where can I find tools necessary to create a Quake mod on my FreeBSD box? They do not need to be native to FreeBSD, but native tools to FreeBSD and/or Linux would be prefered.
Also what are some decent web resources on making Quake mods? I will be doing a google search and checking out PlanetQuake once I learn more--but sometimes modification docs are a little hard to find (I had a little bit of fun looking for how to model an Unreal Tournament--almost nothing useful online as far as I could find).
Thanks in advance.
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[edited by - DakeDesu on October 10, 2003 9:20:41 PM]
Quake 1 on Linux/FreeBSD
October 11, 2003 03:27 PM
I think the quakeforge port should compile on FreeBSD
http://www.quakeforge.net/
http://www.quakeforge.net/
Did you check the ports?? I went to the games dir and found quake 1 and 2 stuff( fuhquake, quake2forge, quake2lnx, quakeforge, quakeserver). You should try those out first.
-brad
quote:
Original post by Galapaegos
Did you check the ports?? I went to the games dir and found quake 1 and 2 stuff( fuhquake, quake2forge, quake2lnx, quakeforge, quakeserver). You should try those out first.
Currently, I do not have the ports ability on this FreeBSD box, as it is currently a standalone unit (not connected to the internet).
However, I checked out the quakeforge link and it looks good--but where can I find the tools for editing the game files?
Thanks in Advance
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