well, most games made now will (hopefully) be very outdated by then. there will probably be a solution by then.
JoeMont001@aol.com | www.polarisoft.n3.net
Time functions (potential problem?)
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
If it rolls over every 48 days that would make a game go backwards if it uses GetTickCount() to compute the advancement of each object.
But since GetTickCount() doesn't return a signed value it probarbly won't.
But man, THAT would be SOOOO cool.
I think I'm going to make a GetTickCount()-wrapper that can return signed values just to see this happen.
/CMN
Edited by - CMN on July 12, 2000 7:31:57 AM
But since GetTickCount() doesn't return a signed value it probarbly won't.
But man, THAT would be SOOOO cool.
I think I'm going to make a GetTickCount()-wrapper that can return signed values just to see this happen.
/CMN
Edited by - CMN on July 12, 2000 7:31:57 AM
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