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Started by October 10, 2003 06:04 AM
1 comment, last by glForumReader 21 years, 4 months ago
Previously I have used Nehe''s glPrint function for text but is there another way to print text to the screen. Where the font is chosen rather than loaded from a 256x256 texture? My second question is, When using the glPrint function is there a way I can stop the lighting effecting the glPrint quads? - Atm they change shade as I move my light around
Simply disable lighting before drawing your text...
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of course... it seems so obvious now!

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