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I need a good idea

Started by October 05, 2003 11:21 AM
12 comments, last by ferrisr 21 years, 3 months ago
quote: Original post by Hammurabi
Try Tag, add in some play mode options like Freeze-Tag. If that''s too much try Rolling Down a Hill. i used to that a lot. its fun. You could make it into a game (not a best seller by any means) but something with a goal, and winning conditions. though I think it may be physics heavy. Anyway, the point is that all kinds of things can be turned into a game programming project.


you know... I never actually thought about stuff like that... I''ve been trying to think of something fun that could be made on my own... I usually end up thinking of standard stuff like arcade clones and stuff, but never of stuff like Tag, or Hide-and-Seek, or anything like that... you weren''t really directing that to me, but thanks for the idea! :D
quote: Original post by juuso
A realistic dark future MMORPG, where each player can find their own planet, and affect the biosphere and the evolution of mystical creatures, and then sell and crossbreed them, and make spaceships and player-run empires and lead entire nations. That''s what a lot of people start with.


Pretty much, yeah. I''d recommand a conversational AI to allow full-scale context-based interaction between NPCs and the player.

Shouldn''t be too hard... >"<
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Tic-Tac-Toe :D
http://tciny.dword.org/22/files/pro.rar

I would be happy if you ask the developer of this game for being allowed to copy the idea.

I would find this a very good and simple game. Just make the algorithm of the falling cubes the way, that it is always theoretically (so with best player action and reaction) possbile to catch all cubes. To the times calculated this way add additional time dependent on the game level (as difficulty).

Should be easy to program, shouldn''t it.

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