quote: Original post by syn_apse
yeh, i know there are a few of them out there, but they would all, like many of you have mentioned, make similar games. this isn''t what i want. i see no reason why it wouldn''t be possible to make a program that is capable of creating very different types of games; a maya or protools level program, with different modules for different types of gameplay experiences; rpg, rts, fps, combat.quote: Original post by kryat
syn_apse, your take on the film industry is far over simplified and way off point. You''ve obviously never attempted to film a short.
For an example, one of the more successful low budget films to date is El Mariachi, which Robert Rodriguez made for just over $7000. And even at $7000 he borrowed the camera to shoot it on, he got all the guns on loan from the local police (free), all the actors worked for free, all the locations were in a small town in Mexico where the actor of the main character knew everyone (free), and Rodriguez was the only crew member (no room/board/food for other crew).
And basically 3D is to computer games what "special effects" are to "Hollywood" movies.
Honestly, I suggest you go rent El Mariachi and Desperado DVDs, and listen to the directors commentary. Its interesting, and in a weird way applicable to all Indy creations.
There arent any shortcuts or tools that will make up for lack sheer creativity and talent. And if you have creativity and talent you can make something good with almost anything you are given.
please shut up. you obviously have no idea what you''re talking about. first of all, el mariachi is 11 years old. the point of my post was that the costs of ameteur film production were coming down, not going up in the past decade. the key word here is ameture. secondly, the vast majority of a film''s production budget goes towards creating a visual atmosphere, buying props and securing locations to film. with a game, you don''t have to worry about all that. a self-contained game making program would provide you with the tools needed to create all of the visuals needed for the game, without any need to borrow guns from the police department. third, please don''t compare 3D models in games with special effects in films. they aren''t even close. 3D is to special effects as a bomb is to the explosion that it creates.
and last but not least, i resent the implication that because i would enjoy such a product that i haven''t the creativity or talent to make a good game. i guess it''s all of the creativity and talent that keeps pumping out the same half-baked video games year after year after year. bullshit. there is absolutely no connection between learning a programming language and knowing what makes a good game. thats like saying that if you know how to use a camera, you also know what makes a good movie.
You by and far missed his point. Nor did he imply (sorry I''m assuming kryat is a he) that you have no creativity. He simply stated that if you are creative and talented, individuals can still produce great works no matter what they have, or haven''t got to work with.
A poor workman blames his tools.
I agree that a game making tool would be a good idea. Many people have or have had this idea at one point or another. The problem is it''s very complex and far far too difficult to meet everyones expectations and to implement multiple genres. What I would consider better would be a Java-esk cross-platform specified game programming language. Customizible as you get and abstracted from hardware.
Back to film. Your analogy is flawed. Creating a film is somewhat similar (in that they are both arts) to creating a game. But, creating a film has not got any cheaper for indies. It is still expensive and time consuming. Just because the price of cameras are comming down does not mean the price of production is comming down. 2 Years ago I created a short with a couple of friends. It cost $2500, nobody got paid. It took 3 days to shoot, it was 10 minutes long, and took one day to edit and an immessurable amount of time, discussing, writting and editing the script. We had no lighting and we where the prop department. Licensing music is also expensive.
That being said, it won an award (Which recooped our costs) Because it was well written. We were limited by many things, but I was very impressed with the results.
If you have a professional attitue, it will not matter if you get paid or not. You will be a professonal.
"3D is to special effects as a bomb is to the explosion that it creates."
What?