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Xinerama, questions and stuff.

Started by October 04, 2003 07:14 AM
4 comments, last by Feral 21 years, 3 months ago
Hi ya all, Pertaining to FreeBSD5, though I think most of the configuration is portable... Well I just got a spiffy 17in princeton (monitor) to sit beside my 19in (princeton also as it happens), so that is all well and dandy. I have never setup Xinerama before though and am trying to learn all I can before I muck something up fiddling with it So, on with the questions: Question: My nVidia GForce 4 ti4200 can dual head in windows so it should be able to drive both monitors in nix land... most of what I read is dealing with two physical video cards... I just want to use my existing gf4 ti4200, so I''m a touch confused on this point. Um, drat. It is very late and I seem to have lost my train of thought... Anyway pointers on setting up Xinerama welcome
Just for the curious this seems pretty relivent.
http://docs.freebsd.org/cgi/getmsg.cgi?fetch=236319+0+archive/2002/freebsd-questions/20020602.freebsd-questions
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Bah, easy peasy.

Pretty!


As it happens I didn''t have to do anything but setup my XF86Config (straight forward and the same exact idea as the matrox example found at the link above). Heck, didn''t even need to recompile XFce4 to enable Xinerama support

Fancy fancy!
You might want to check for DRI and such. Do a glxinfo once you''re running X, see if Direct Rendering is enabled or not.

Matrox G450 has a limitation of their drivers that DRI doesn''t work in dual-head mode, not sure about your card.

INt.
Bah giving me (and has been) fits getting glxinfo into this message, go figure

Anyway yes I do have DRI and everything (except OpenGL rendering on secondary screen) seems fine. (= Course I've never done this before so what I consider fine might not be so... but it works so can't be TOO far off I figure

AHH! here we go.. mozzie no lik ethe bottem tabular part of glxinfo it seems. Wierd.
name of display: :0.0display: :0  screen: 0direct rendering: Yesserver glx vendor string: NVIDIA Corporationserver glx version string: 1.3server glx extensions:    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,     GLX_SGIX_pbuffer, GLX_ARB_multisampleclient glx vendor string: NVIDIA Corporationclient glx version string: 1.3client glx extensions:    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,     GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,     GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig,     GLX_SGIX_pbuffer, GLX_NV_float_bufferGLX extensions:    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,     GLX_SGIX_pbuffer, GLX_ARB_multisample, GLX_ARB_get_proc_addressOpenGL vendor string: NVIDIA CorporationOpenGL renderer string: GeForce4 Ti 4200/AGP/3DNOW!OpenGL version string: 1.4.0 NVIDIA 43.65OpenGL extensions:    GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,     GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_shadow,     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,     GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,     GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos,     GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,     GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,     GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,     GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,     GL_EXT_rescale_normal, GL_EXT_secondary_color,     GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,     GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,     GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,     GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,     GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat,     GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,     GL_NV_depth_clamp, GL_NV_fence, GL_NV_fog_distance,     GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,     GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,     GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2,     GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,     GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader,     GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range,     GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,     GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,     GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadowglu version: 1.3glu extensions:    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

*edit* code, source, same damn thing. Silly forum!

[edited by - FeralofFireTop on October 11, 2003 11:03:08 PM]
quote:
Original post by FeralofFireTop
Hi ya all,

Pertaining to FreeBSD5, though I think most of the configuration is portable...

Well I just got a spiffy 17in princeton (monitor) to sit beside my 19in (princeton also as it happens), so that is all well and dandy. I have never setup Xinerama before though and am trying to learn all I can before I muck something up fiddling with it

So, on with the questions:

Question:
My nVidia GForce 4 ti4200 can dual head in windows so it should be able to drive both monitors in nix land... most of what I read is dealing with two physical video cards... I just want to use my existing gf4 ti4200, so I''m a touch confused on this point.

Um, drat. It is very late and I seem to have lost my train of thought...

Anyway pointers on setting up Xinerama welcome


Just make sure that the BUS ID for both cards is the same instead of having different ones. And you can follow the rest of the instructions from the docs you found.


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