Winsock p2p ... grr
I am getting VERY fed up. I just recently immersed myself in over-the-net game programming, starting off with basic Winsock, and now I''m stuck. Well, actually, I''ve been stuck for weeks now. I''ve made a simple program that connects two computers over the ''net with a blocking socket, no problem. But as soon as I moved to Asynchronous sockets, wham! Nothing works, no matter how many different things I try.
Could someone direct me to a good, simple example of p2p asynchronous sockets? (Or could a very patient someone look at my code and explain what''s going on?)
{[JohnE, Chief Architect and Senior Programmer, Twilight Dragon Media{[+++{GCC/MinGW}+++{Code::Blocks IDE}+++{wxWidgets Cross-Platform Native UI Framework}+++
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