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The future of games...

Started by September 27, 2003 11:34 PM
18 comments, last by nym 21 years, 3 months ago
I suggest a system simmilar to planetside (which btw has a 7 day free trial so you can check out the system yourself if you want): when you shoot anything friendly, you get an amount of ''grief points'' based on how much damage you did, what you did it too, and how often you''ve done it (hitting a console in base will give 0 points first hit, but then it goes up each time depending on how many times you shoot it per unit time). Every time you do something good, you get grief points taken away. When doing neither, the grief points slowly go away by themselves. At certain amounts of grief points, things happen. For ex, at like 200 you get a warning, and I think at 5000 you get suspended from that server for a while (with intermediate penalties like no firing your gun for a while, etc).

If you want to be really harsh, you can do something like use the ''grief points'' as an experience divisor, say exp/{(grief\100)+1} where \ in ''divide and round result to integer''. Or maybe use it as an armor divisor, hp divisor, etc)

Although, it doesn''t exactly sound like you are describing a ''grief player''. Talking 1337 speak and killing people less powerfull/skilled than yourself doesn''t sound like something that should be punished.
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
No doubt games will not all be MMO, and not all games will be multiplayer either. Even more - not all games will be 3d. All games are different, and as long as it is fun people will play it. I''m sorry but games like final fantasy tactics advance for gameboy advance I can play for hours and hours and hours, even other gameboy games, nes games, and snes games are very fun to this day (I still have all of my nintendo systems ) These games do not feature 3d, or multiplayer. Hell they could be on xbox and I would still play them (portability has nothing to do with the quality of these games). Yes, we will have better and more realistic games, but they will never all be one thing.
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I seriously doubt all game will be mmo in the future at present its still a very small market. In the future I''m sure it will continue to grow, but i doubt it will ever become a dominant gaming market. Sure people like to test their skills against other people and show off to their friends and there will always be a place for mulitplayer in the gaming world. But people still like to have quaility single player games, not every game is fun multiplayer and some times, you just want to kick back after a hard with a fun game.

I''m sure many genre will cross in to some kind of larger multiplayer aspect, such sports games I could see them become more multiplayer.

Speaking of mmo I don''t like like the idea of restricting players choices, why should force people to be nice to each other by benilizing them when they don''t play nice? People should be able to play the game however they like and the game world should be able to handle that. If some one wants to be a pirate raiding other peoples ships and attack outposts they should be able. The game should be able to handle these people and have approptite responses. Maybe being a pirate causes a bounty to be placed on your head, either by the AI or your victims each chipping in a little to see you brought to justice.



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Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project
Chaos Factor Design Document

When I said speaking l33t and killing lower level players, i meant on servers which it''s a taboo. Trash talking beginners and killing them doesn''t let them have a nice experience. It would turn me off of the game. Or even beginners trash talking experienced and "just asking for it" isn''t welcome either. Basically being a game spoiler is what I''m after. and how to approach them.

I''d definitely have a system that rewards issolating spoilers and keeping the rest of the game pleasant. Fights are ok, but as long as they are taken within context of the game. Although the MMO i have planned is much different than usual mmo''s. I don''t plan on having a experience level. you''re experience will be shown in the money/posessions you have and also the politcal power you have. Anyway... back to the topic here.

MMO''s might actually be the only game genre on the net in many years... and inside the mmo will be private games
Well not really. Single player games will always exist as there are still too many morons out there. and MMO''s can''t ensure that you and your friend fight each other without the interruption of a spoiler. Plus I don''t think you can play a strategy game in a MMO.
iKonquest.com - Web-based strategy.End of Line
Some mmo players have a real attitude problem, with their idea that unless you play mmo your an idiot or a loser. MMO games hold no interest for me, the whole concept seems rather lame and boring to me. The games are pointless, with little in the way of game play, or meaningful interaction. I''d personally never waste my money on any MMO game since I have far better things to do.

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Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project
Chaos Factor Design Document

I think MMO is just the latest trend in the game industry...

A few years ago everyone was all about the FPS, including all the indies; everyone wanted to make the next Counterstrike. These days everyone is making MMO games, including all the newbie indies... In a few more years MMO games will die down to the state FPS''s are today. What will replace them? No idea, but im hoping it doesnt invlove stat building .
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I find it funny how everyone wants to make a MMO as their first game. Talk about following the crowd. Does anyone even realize how much work has to go into a MMO game? Even after it is finished work is never ever done. It is probably one of the most expensive genre''s to develop and maintain.
MMORPG''s tend to bore me a whole lot. When I''m playing an RPG what keeps me going in the game is the story and content. MMORPG''s tend to lack the level of richness and depth that I so love enjoying in games I play. Another thing that really pisses me off about MMO games is that after you buy the game, they make you pay them to play the product you allready paid for. This is absolute theivery in my opinion and I have boycotted the genre since its original appearance as UO. Keep in mind though that I''ve played many MMORPG''s through friends accounts for many hours at a time, so my opinions are not based from ignorance. I have tried them out and each time I''ve been left unsatisfied.
MMORPG''s remind me alot of modern day pop music, and pop music reminds me alot of a fishing tackle box. Alot of hooks and nothing else interesting.

quote:
Talking 1337 speak and killing people less powerfull/skilled than yourself doesn''t sound like something that should be punished.

l337 speak is evil and should NEVER be condoned. PK''ing people because they''re newbs is also evil and should be punished with great vengenge. Its just not polite and it ruins the game for everyone.
"The human mind is limited only by the bounds which we impose upon ourselves." -iNfuSeD
I totally agree that modern MMORPG''s... at least the ones i''ve played are lacking story and content. I played Earth and Beyond and the story was rich... at the start. then it got boring as I had to go from system to system droping things off and picking things up.

In the future there might be a few that actually have a nice story line. But for now we just have to wait.
iKonquest.com - Web-based strategy.End of Line
quote: Original post by Umbongo
No and here is why: multiplayer games aren''t always as fun as people think.


Sorry to get off topic, but that gentleman has to be fucktarded:

quote:
Now, if this same guy sniped you, but the two of you were playing over a network in the same room, I bet you''d be hearing something different from him. You probably wouldn''t be hearing anything from him, actually


Yeah. Um, there''s *nothing* quite like doing the victory dance in front of your victim(s) at the modern day office or LAN party. I''ve never been to a LAN party or even an office Quake game where the shouts weren''t loud, frequent, and laced with expletives. Maybe I just need to start playing in the Church of the Holy Meekness, but maybe not.


As to the idea that all games are going to be MMORPGs, not likely. Most people still play puzzle and card games far more than triple-A titles of any breed, and then there are the AAA releases like The Sims and Deus Ex that actually have some *play* in their game. IMO, that means there''ll always be a market for the single player. Having said that, Penny Arcade is making me very, very curious about Crystal Chronicles. Not exactly MMO, but a party game all the same.

ld
No Excuses
I agree with that guy though. I''ve run a number of lan parties and one of the things i''ve tried to do was keep the skill even. I wouldn''t play as hard to give others a chance but also to keep their interest. Getting totally annihilated every time isn''t fun. People get discouraged and won''t play anymore. There''s one thing for rubbing it in someones'' face but there should also be a line.

The people that guy was playing were the type of people that like to prey on beginners who don''t know what they are doing. Basically they suck with average players so they play weaker ones to look dominant. I''ve played a few games were i coached some newbies a little in how to play the game. Others would have shot them and laughed. luckily the admins who run the servers don''t tolerate that kind of action.And a ban on one server is a ban on all.

Basically there is a limit to trash talking and sniping newbies. Generally sniping is the sign of an amateur. Unless the sniper can back it up by still playing good while rushing around, they are fragile morons. Anyway. I''ve spoken my piece.
iKonquest.com - Web-based strategy.End of Line

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