quote: Original post by Aversion
Ahh, sorry, but points 6, 7, 8 are suggesting just that:
social training. But you are more geared towards the general "experience" of a game, or that is the impression I get.
I can possibly see that for point 6, although I am thinking more of the player getting raw material to process into their own philosophy than of them getting indoctrinated into the game designer(s)'' philosophy, as I think you''re thinking.
But how is 7 any more social training than you hanging out with your friend doing any other kind of activity?
And I''m just clueless about 8.