Oh man!! I used the GL_RGB8 value, declared as
const GL_RGB8 = $8051;
and now the textures look REALLY great!!, for the first time I look a realistic 3D model in the screen. Great solution, thank you everyone!!!
Textures with poor quality (Great solution!!)
Mabey we should have nehe update his code if both ati cards and s3 have that ugly effect.
Some one who is making a game on a nvidia will never know, and when ever some one else using ati or s3 plays it, it will look like crap.
Some one who is making a game on a nvidia will never know, and when ever some one else using ati or s3 plays it, it will look like crap.
September 17, 2003 10:02 PM
quote:
Original post by skow
I was having this problem myself with a 9700 pro. After some sloothing gammer SG pointed out that video cards may use a diffrent presission when using a standard GL_RGB, or ''3''.
Instead try tossing in a GL_RGB8.
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB8, pBitmap->sizeX, pBitmap->sizeY, GL_RGB, GL_UNSIGNED_BYTE, pBitmap->data);
Or the same with glTexImage2D()
Worked for me, hopefully it will solve your problem.
It''s GamerSg lol.
quote:
Original post by Raloth
LOSE LOSE LOSE LOSE LOSE, LOOSE IS NOT (USUALLY) A VERB
And you speak fluent Spanish do you?
No but I know enough to get the basics of a conversation...
____________________________________________________________AAAAA: American Association Against Adobe AcrobatYou know you hate PDFs...
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