quote: Original post by Voodoo4
How realistic is in an RTS to control small groups of troops in real time?
I mean to control your troops you have to either be a part of their squad or communicate with them with radio signals.
In most RTS''s you never take part in battles cause if you do you should also die like any soldier.
In games taking place in pre-scientific times radio communication is abscent.So the only way to control your squad at real time is to be with them.
Radio communication can only be used in modern times and even then you could just "chat" with them.You can''t see what they see.
So you can''t really have total control of them.
Now for more RTS''s these rules do not apply for the sake of gameplay and the player usaually takes the place of God that can be everywhere without been seen or touched!
I wonder if a game that follows the above rules could exist in the market of RTS''s.What''s your opinion?
Voodoo4
It would be good for an online RTS where everyone controlled their own armies. Everyone would have a target (you) and a balanced weakness (themself). Once again it all comes down to how its implemented if an enjoyable fashion. The idea has my vote!
I love Game Design and it loves me back.