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A whole lot of my artwork

Started by September 13, 2003 02:26 AM
3 comments, last by Noel Cower 21 years, 2 months ago
Here''s a whole bunch of stuff I''ve made over time, and some stuff is still work in progress. A drop ship. A random map I made. Karhn, one of those random things I made. A lab coat. A hover craft. Booticle.. just your typical anatomically incorrect future soldier. An apartment I made with the Max Payne textures. Some weird machine. A skin for an engineer model by Chad Pearn A lamp I made for BioScythe back when I was level designer on the team. Comments would be nice, but I don''t care. You can find more work of mine on my website(click the signature image).
Looks nice, I really like Karhn en that soldier and the hovercraft. =)
Although the polycount seems kinda high. You can create some ''high poly'' effects with textures, like Halo does. You should really try that.

.lick
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They''re really great, sometimes I try to model something but I soon stop when I discover that what I did is not more than a wierd box
what modeller do u use ?
I''ve jumped from various applications. Mostly I''ve stuck with 3d Studio Max and Wings 3d- usually jumping between the two on models, I use 3ds for precision modelling and Wings 3d for anything else. I intend to put some time into Maya at a later date when the PLE version isn''t so unbearable to use(the watermarks are very distracting). Usually when mapping I use Radiant(GTKRadiant, specifically.. love that UI), or when working with an engine that doesn''t support .bsp I end up using whatever the programmer came up with.

Pipo: I''m very well aware of these effects. The majority of high poly work I do is intended for generation as a normal map(take the lamp for example, the left-most version is the normal map applied as a diffuse map to show how it came out).

Hope those were satisfactory replies.
They are all just bland colored with no textures. Perhaps you could add some bump maps to give your models more detail. They look very good though I would like to see more of your work when you are finished.
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