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3D Game Design: Where to Start?

Started by September 07, 2003 04:53 PM
6 comments, last by loxic 21 years, 4 months ago
I''m fairly adept at c++ programming, but I know nothing when it comes to 3D games. Everybody needs to start somewhere though, right? It would be very appreciated if you could post where you started off, and your opinion of the best place to start.
Speak your mind, for the those who mind don't matter, and those who matter don't mind.
I found Nehe''s tutorials idea for learning openGL programming and once you know that you can make 3d games.

http://nehe.gamedev.net/

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Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project
Chaos Factor Design Document

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I learned all i know about making games through forums like these. Just find a nice community dealing with games and your language. Then start asking questions.
If you''re just starting out with 3D graphics, then it would be a good idea to pick up a book on linear algebra, it will help out a lot.

3D Math Primer for Graphics and Game Development is a good introduction.

I would suggest this article to be read first. It explains what actually goes into your game engine and for the most part why.
NeHe/OpenGL
GameDev''s Graphics Section

Enjoy!

Beginner in Game Development?  Read here. And read here.

 

these links are fantastic!
But are there some quality tutorial but just for DirectX platform?
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Here are some Direct3D tutorials:

Drunken Hyena
Andy Pike
Nexe
this book is really good... maybe not for the newbie though. Intermediate, definately. You''ll end up with a full 3d engine when you''re done.

http://www.gamedev.net/columns/books/bookdetails.asp?productid=172

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