Approximate A*
Hi,
Has anybody ever implemented the approximate A* ? If yes, what data structure did you use for the OPEN pseudo-queue ?
Thanks,
David
I''ve never heard of the ''Approximate A*'' algorithm. I''m intrigued, can you tell me a little about it?
- WitchLord
- WitchLord
AngelCode.com - game development and more - Reference DB - game developer references
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I gots no idea what this A* thingy is, but tha news section
here at gamedev links to an article about it
http://gamasutra.com/features/20000626/brockington_01.htm
Sounds like a bunch of wankers trying to confuse me in a global
conspiracy the likes of which has only been seen last week.
(if you ask me that is)
----------
Disco Love For Everyone
here at gamedev links to an article about it
http://gamasutra.com/features/20000626/brockington_01.htm
Sounds like a bunch of wankers trying to confuse me in a global
conspiracy the likes of which has only been seen last week.
(if you ask me that is)
----------
Disco Love For Everyone
----------"i think that all this talking and such is paining my head to astounding annoyance" - Erick"Quoting people in your tag is cool. Quoting yourself is even cooler" - SpazBoy_the_MiteyDisco Love For Everyone
Well, as far as I understood, approximate A* is like A* except rather than taking the point with minimal f from the open queue, you take the point with the minimal h such as f
Btw., I guess you can do it with a priority queue, as long as it accepts pre-orders and does not require orders.
Be reading you,
David
Btw., I guess you can do it with a priority queue, as long as it accepts pre-orders and does not require orders.
Be reading you,
David
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