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Approximate A*

Started by June 29, 2000 04:07 AM
2 comments, last by Altmann 24 years, 4 months ago
Hi, Has anybody ever implemented the approximate A* ? If yes, what data structure did you use for the OPEN pseudo-queue ? Thanks, David
I''ve never heard of the ''Approximate A*'' algorithm. I''m intrigued, can you tell me a little about it?

- WitchLord

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I gots no idea what this A* thingy is, but tha news section
here at gamedev links to an article about it
http://gamasutra.com/features/20000626/brockington_01.htm

Sounds like a bunch of wankers trying to confuse me in a global
conspiracy the likes of which has only been seen last week.
(if you ask me that is)


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Well, as far as I understood, approximate A* is like A* except rather than taking the point with minimal f from the open queue, you take the point with the minimal h such as f
Btw., I guess you can do it with a priority queue, as long as it accepts pre-orders and does not require orders.

Be reading you,
David

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