MFC Tutorials
Well, I just took a look at MFC and fell absolutely in love with it. I''ve learned a bit online, but, have been having troubles finding a good site for tutorials on using most of the classes (Like, CEdit, CView, CButton, etc, haven''t found anything on those). I want to check if anybody knows of any sites I should look at b4 I go buy a book (30 bucks is expensive to me).
Thanx in advance.
-------------------------------NeXe: NeHe DirectX-style. Follow the orange rabbit.
Sorry not to mention books but I have to post this anyways. If you have MSDN, or MSDN On-Line, you really do have all you need to get MFC down and you don't have to spend money on any books. That is provided you understand C++ at the very least on an intermediate level. If you aren't then you probably shouldn't be tackling MFC, but that's debateable.
So you can:
Make a simple dialog application, easiest to work with up front IMHO, and when you get stuck just look up what you need to get the current obstacle tackled. ( Ask anyone on here that knows MFC )
OR
You can spend your next $60 to $180 on books ( you WILL need more than one if you go that route, seems to be the average ) just to find out that the first option above would have gotten you further along and at a much cheaper rate. ( Again, ask anyone here that knows MFC )
Save your money for books like "Code Complete" or "Designs and Patterns" that will give you bigger picture perspectives instead of covering something that can literally be obsolete on it's next release.
Edited by - deadlinegrunt on June 28, 2000 12:26:58 AM
So you can:
Make a simple dialog application, easiest to work with up front IMHO, and when you get stuck just look up what you need to get the current obstacle tackled. ( Ask anyone on here that knows MFC )
OR
You can spend your next $60 to $180 on books ( you WILL need more than one if you go that route, seems to be the average ) just to find out that the first option above would have gotten you further along and at a much cheaper rate. ( Again, ask anyone here that knows MFC )
Save your money for books like "Code Complete" or "Designs and Patterns" that will give you bigger picture perspectives instead of covering something that can literally be obsolete on it's next release.
Edited by - deadlinegrunt on June 28, 2000 12:26:58 AM
~deadlinegrunt
K, thanx.
-------------------------------NeXe: NeHe DirectX-style. Follow the orange rabbit.
June 28, 2000 11:36 PM
Buy "Programming Windows with MFC"-Jeff Prosise. It is the best and most complete book on MFC. You can pick up this mass gigapage text at www.bookpool.com for 35.00. I visit the mfc newsgroup often and all the pros say this book is the best for learning and the best reference.
ECKILLER
ECKILLER
I would like to be the first to say that MFC is not for gaming... I suppose you could make an application that uses MFC & a directX child window and it wouldn''t be bad for net-tetris or the likes...
You can use those objects, CWindow, CButton, etc with something called ATL that is considerably more efficient than MFC, or so I gather. Don''t ask me how, I don''t know how (yet)...
If you''ve never made a windows program before MFC isn''t a bad place to start. I learned how to use MFC with a book called ''Learn Visual C++ 4 in 21 Days'' that wasn''t too bad - basic stuff and easy if you''re new to windows - way too basic if you have any experience with the win32api. It only covered creating apps within the MFC model using the tools built into the IDE. I also imagine that a ''Learn Visual C++ 6 in 21 Days'' is avialable now
If you want to make games using DirextX "Tricks of the Windows Game Programing Gurus" will get you started - even if you''ve never written a win32 or dX app before. It does not cover any 3D topics in the text, rumor has it that there is some 3D stuff on the CD that comes with it (that I lost!)
And in my experience, most books on these kinda topics cost $50... er excuse me, $49.95 - though the "learn VC++..." book was only $35...
You can use those objects, CWindow, CButton, etc with something called ATL that is considerably more efficient than MFC, or so I gather. Don''t ask me how, I don''t know how (yet)...
If you''ve never made a windows program before MFC isn''t a bad place to start. I learned how to use MFC with a book called ''Learn Visual C++ 4 in 21 Days'' that wasn''t too bad - basic stuff and easy if you''re new to windows - way too basic if you have any experience with the win32api. It only covered creating apps within the MFC model using the tools built into the IDE. I also imagine that a ''Learn Visual C++ 6 in 21 Days'' is avialable now
If you want to make games using DirextX "Tricks of the Windows Game Programing Gurus" will get you started - even if you''ve never written a win32 or dX app before. It does not cover any 3D topics in the text, rumor has it that there is some 3D stuff on the CD that comes with it (that I lost!)
And in my experience, most books on these kinda topics cost $50... er excuse me, $49.95 - though the "learn VC++..." book was only $35...
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
Oh yeah! By the way, don''t ever take any one persons word as Bible.
YAP YFIO,
deadlinegrunt
YAP YFIO,
deadlinegrunt
~deadlinegrunt
Magmai -> I''m an experienced Win32, DirectX, and OpenGL coder, and I just tried out MFC today because I was getting tired of making UI''s for things like my game''s map editor with just the Win32 API, and wanted to test alternatives. What can I say? MFC just appeals to me, it''s the perfect blend of control and usability, IMHO.
-------------------------------NeXe: NeHe DirectX-style. Follow the orange rabbit.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement