New here, how do you get those awesome drawings into the comp???
Hi everyone sorry for the newbie question. but i''ve seen how games always have like the awesome drawing in pencil and stuff but then it looks just the same(if not better) on the comp. i''ve seen like pixel editor thing...but thats not even close to how good the pics are...or am i just not looking at the right ones?so my question is:
what program do you use to draw the awesome pics on the computer?
or, do you like scan then or something?
thanks so much-
mitch
One possiblity is that the artist(s) hand draw the picture, then scan it in and color.
Another option si to draw the picture with a tablet.
Another option si to draw the picture with a tablet.
Most professional 2D art packages will have a wide variety of tools (layers, paintbrush/airbrush/pencil tools, scanning capture, etc...) by which concept art and sketches are turned into actual game graphics. Many pros use Photoshop, but for the less-wealthy there is Paintshop Pro by Jasc, or my personal favorite The Gimp.
You can hand draw your art, scan in the sketches and line drawings, then use the various tools to outline, color, shade, texture, etc...
A lot of artists will do hand-drawn sketches in pencil as reference only, doing the "real" work using one of several available 3D modelling packages. Using the sketches as reference, a 3D model is created and textured, which can then be posed and animated. If the game is a 2D game, typically these models will be posed and a camera will be set up to render the model as a series of bit-mapped images to later be imported into the game. Backgrounds, characters, objects... just about anything can be modelled. After rendering, typically there will be post-rendering touchup and editing before the artwork is final.
There are a lot of choices for 3D packages: Maya, 3DStudio, MilkShape, Wings3D, or again, my personal favorite: Blender.
Josh
vertexnormal AT linuxmail DOT org
Check out Golem at:
My cheapass website
You can hand draw your art, scan in the sketches and line drawings, then use the various tools to outline, color, shade, texture, etc...
A lot of artists will do hand-drawn sketches in pencil as reference only, doing the "real" work using one of several available 3D modelling packages. Using the sketches as reference, a 3D model is created and textured, which can then be posed and animated. If the game is a 2D game, typically these models will be posed and a camera will be set up to render the model as a series of bit-mapped images to later be imported into the game. Backgrounds, characters, objects... just about anything can be modelled. After rendering, typically there will be post-rendering touchup and editing before the artwork is final.
There are a lot of choices for 3D packages: Maya, 3DStudio, MilkShape, Wings3D, or again, my personal favorite: Blender.
Josh
vertexnormal AT linuxmail DOT org
Check out Golem at:
My cheapass website
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