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Secure P2P Multi-player
As some of you might remember, I posted a message here earlier this year about my master thesis focus. I was trying to find a secure method for running multi-player games using a decentralized architecture (aka P2P).
Today I presented my thesis and for those who still are interrested in the subject can find the thesis at http://www.ipd.bth.se/ehl/master.
The focus of the thesis is secure decentralized systems, but the implementation I''ve done is a simulation of a real-tiem multi-player FPS. I can''t provide the source for my implementation for obvious reasons, but feel free to give me any feedback you might have.
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